Hi all,
So I'm new to Ashes of Corruption so forgive me if this is something that has already been pointed out, but the corruption system that has been suggested currently is routinely flawed and I felt it was necessary to point this out.
The idea of the system as I understand it is to prevent griefing, which in of itself is a great idea, however the way the system goes about it is not only flawed but also over-invested in.
Griefing (for example killing players who are non-combatants) makes you corrupt and gives huge negatives with petty much zero rewards. That in of itself makes sense, until you enter in bounty hunting, which gives the impression that being corrupted is more of a life choice than an against the rules type of thing. At that point you're not really saying "don't grief" but actually saying "don't kill people that don't want to be combatants". This is NOT the same thing.
I'll give you some examples that are common in other games I've played in the past. In the current system I could take someone down 90% of their hp and then walk away a combatant. I could then wait for them to heal up and do it again. This is still griefing. I could also just kill everything they try to kill faster thereby stopping or slowing their progression. This is also griefing. And whats the recourse? None really. I can just turn off combatant the second their friends turn up and laugh as they aren't allowed to kill me without being corrupted themselves.
If you think of killing non-combatants as inherently griefing and want to prevent it specifically then why not just make non-combantants unable to be killed by combatants? Why bother with Corrupted and Bounty Hunters at all? I can only assume it to give the CHOICE to be corrupted, but then where are the benefits of that choice? Why would someone choose to go down that route instead of griefing in the myriad of ways that circumvent the corruption system?
The best way to combat this would be to ensure a defined line between corrupted and non-corrupted gameplay and build this into your game. Someone who is corrupted may lose out of a lot of things, but there HAS to be some benefit or players will start finding other ways to do it that are far more toxic than just PK'ing. This will also add more to the fun of the game by people having to choose a criminal lifestyle or one of law and order. So here's what i suggest:
1) Corruption no longer makes you weaker in PvP - the idea that killing players makes you weaker makes little sense and takes away from the hardened criminal option of being corrupted
2) Corruption no longer get reduced drops from monsters. Again this makes no sense.
3) There will be special vendors/stalls that cater to all players regardless of their status - your classic seedy trader who is happy to buy stolen goods for a reduced price
4) A NPC guild that caters to them specifically as a kind of anti-bounty hunter group. They might even have secret ways into the cities where communities or "dens of corruption" (couldn't resist - sorry xD) of other corrupted can grow.
HOWEVER -
1) Corrupted players are always flagged for PvP. They can always be killed free of detriment - even granting benefits like the bounties on their heads, special coins for exclusive loot etc
2) Corrupted players can always be actively hunted whenever they are outside of their "den of corruption" - ranger tracking will show when there has been a corrupted player nearby and which way they went, clerics can sense their presence and direction, bounty hunters get a map update with their position etc
Being corrupted now means that while you might get some ill gotten gains from killing people, you are now a fugitive on the run. Anytime you're farming someone could turn up to claim the bounty on your head. You might be able to buy things from seedy shops in small villages or back alleys but the city proper is forever closed to you.
Working corruption into the game this way will limit corrupted players while still allowing a place in the game for them, and thereby allow a place for bounty hunters as well. Players won't go looking for toxic ways to grief, but will instead resort to good old fashioned bashing of heads and face the consequences of going down the "dodgy path" (Raymond E Fiest quote) later on.
Anyway that's just my two cents. Other than this the game looks pretty solid and I'm pretty interested to see where it goes

--Loki--
P.S. I'd be a bounty hunter not a PK'er for those that were wondering