Damokles wrote: » Tab for ranged and action for melee. Why? I am ridiculously bad at aiming in any kind of FPS-based game. Bullets just seem to curve around my enemies even if i aim correctly at them.... Bow and arrow would be even worse because of the projectile delay over long distances.
Valento92 wrote: » Damokles wrote: » Tab for ranged and action for melee. Why? I am ridiculously bad at aiming in any kind of FPS-based game. Bullets just seem to curve around my enemies even if i aim correctly at them.... Bow and arrow would be even worse because of the projectile delay over long distances. I second this... NW got me so uncomfortable lol but then again I was never an action combat player, especially ranged classes. Man, aiming with an action camera is... awful. I mean, I hate it so much like... so much. @_@
NelsonRebel wrote: » Valento92 wrote: » Damokles wrote: » Tab for ranged and action for melee. Why? I am ridiculously bad at aiming in any kind of FPS-based game. Bullets just seem to curve around my enemies even if i aim correctly at them.... Bow and arrow would be even worse because of the projectile delay over long distances. I second this... NW got me so uncomfortable lol but then again I was never an action combat player, especially ranged classes. Man, aiming with an action camera is... awful. I mean, I hate it so much like... so much. @_@ I guess its odd to me since I'm the complete opposite. Not using my manual aim to target even as a magic player feels weird to me. I hate tab and just pressing a button cycling to any enemy without actually looking at the individual. Breaks immersion and gameplay to the max for me lol. I was estatic to leave WoW for other games (mainly ESO ) when I finally had the option to do more realistic and immersive combat
Merek wrote: » The "hybrid" system isn't even a real thing, it's literally tab-targeting but you use a reticle to click on targets. Just like ESO. It's a gimmick. I'd personally prefer action combat as it takes far more skill, but if we're honest, only Korean MMO's seem to use it without making it horrible. New World being a weird, small exception.
Nalifi wrote: » I was wondering, AoC seems to be appealing to both tab target fans and action combat fans. But I've personally not really met anyone who would choose tab targeting over action combat (and was even of the opinion that action combat is simply a modernized and improved version of the other), even as someone who split my time between WoW/FFXIV and BDO/Tera. For me personally, Tera's combat was the SOLE reason I played the game - literally nothing else, which makes me think that a game with good outside mechanics AND a good combat system is all you need to have the golden MMO. What does the community here think? ~~Nalifi
NelsonRebel wrote: » I wrote a whole thread on this exact subject @Nalifihttps://forums.ashesofcreation.com/discussion/45969/combat-and-mechanics-active-vs-passive-combat/p1 I go into detail on a couple specific mechanics but I 100% favor more action combat like @Lfmr mentioned about ESO's. I could not stand WoW's combat of click and let keybinds do all your work. So when ESO came out with actual skillful gameplay and a limited bar choice selection so you actually had to make choices in your builds with actual combat movement as a real factor? Oh man a no brainer, it was like a breath of fresh air from the moldy dark room of WoWs combat, to ESO's vastly more interesting pace and combat choices. Now for people who are old or disabled I understand why having tab target would be preferable
Fizzwingle wrote: » NelsonRebel wrote: » I wrote a whole thread on this exact subject @Nalifihttps://forums.ashesofcreation.com/discussion/45969/combat-and-mechanics-active-vs-passive-combat/p1 I go into detail on a couple specific mechanics but I 100% favor more action combat like @Lfmr mentioned about ESO's. I could not stand WoW's combat of click and let keybinds do all your work. So when ESO came out with actual skillful gameplay and a limited bar choice selection so you actually had to make choices in your builds with actual combat movement as a real factor? Oh man a no brainer, it was like a breath of fresh air from the moldy dark room of WoWs combat, to ESO's vastly more interesting pace and combat choices. Now for people who are old or disabled I understand why having tab target would be preferable Given that the Core market sector for MMORPG is PC based 30+ year olds, then you are really saying that Tab Target is the smart move for any company making an MMO >.<