NelsonRebel wrote: » Ok thats your opinion.
I have argued many times that I don't want any cosmetics in games, or I at least want the option to disable peoples cosmetics so that I only see the gear they are actually wearing. The good news so far is that the leveling sets I have seen look like they have a visual progression to them so far.
ninfosho wrote: » Agree, as long as I can turn off other players cosmetics I'm fine with that
ninfosho wrote: » I have argued many times that I don't want any cosmetics in games, or I at least want the option to disable peoples cosmetics so that I only see the gear they are actually wearing. The good news so far is that the leveling sets I have seen look like they have a visual progression to them so far. Agree, as long as I can turn off other players cosmetics I'm fine with that
Balrog21 wrote: » I dont mind the cash shop as long as it doesn't get silly. I will be sadly disappointed if I see a sailor moon toon out there killing mobs or a bare chested surfer wannabe killing mobs.
Timeraider wrote: » ninfosho wrote: » I have argued many times that I don't want any cosmetics in games, or I at least want the option to disable peoples cosmetics so that I only see the gear they are actually wearing. The good news so far is that the leveling sets I have seen look like they have a visual progression to them so far. Agree, as long as I can turn off other players cosmetics I'm fine with that I havent looked fully into the way of applying skins yet, but judging by the first post .. you can get 1 piece of a set (for example a chest) and then apply the skin belonging to that chest to all pieces of your gear? (So helmet, boots etc. to?). Its a bit unclear in your explanation. If thats the case, they imo should change it to the GW2 system. You get a chest, you have the chest's skin and can only apply that to a chestpiece (maybe even limited to the same armor-type (cloth/leather/plate etc.).. nothing more, nothing less.
CaptnChuck wrote: » @ninfosho I believe that cosmetics are one piece stuff, except those offered separately like the belt and the spell-breakers gauntlet.
ninfosho wrote: » CaptnChuck wrote: » @ninfosho I believe that cosmetics are one piece stuff, except those offered separately like the belt and the spell-breakers gauntlet. Exactly, so I suggested to brake the one-piece sets to individual set items, skins that apply only to that set type, rarity or tier Anything that will maintain the integrity of your visual progression For example, common, rare, unique, and legendary skins
ninfosho wrote: » @CaptnChuck @Timeraider @Balrog21 @Dreoh @Vhaeyne Timeraider wrote: » ninfosho wrote: » I have argued many times that I don't want any cosmetics in games, or I at least want the option to disable peoples cosmetics so that I only see the gear they are actually wearing. The good news so far is that the leveling sets I have seen look like they have a visual progression to them so far. Agree, as long as I can turn off other players cosmetics I'm fine with that I havent looked fully into the way of applying skins yet, but judging by the first post .. you can get 1 piece of a set (for example a chest) and then apply the skin belonging to that chest to all pieces of your gear? (So helmet, boots etc. to?). Its a bit unclear in your explanation. If thats the case, they imo should change it to the GW2 system. You get a chest, you have the chest's skin and can only apply that to a chestpiece (maybe even limited to the same armor-type (cloth/leather/plate etc.).. nothing more, nothing less. So they way I understand, with character skins there's no restrictions at all You just buy the skin and get to apply it right away My argument is to make some sort of barrier of exclusivity just like they do with the rest of the skins mounts, freeholds, pets require you to first obtain a mount, build a freehold, get a pet and only then apply the skin and even that's not enough imo It's different with character skins because your character is a given, you cannot obtain it My point is why bound skins to character and not armor that you will first need to obtain Just like you've suggested, make it depend on the tier, rarity or type to represent your progression What would be the visual difference between an end game player and a fresh one if they look the same? What would feel special about seeing on day one everyone around you wear the same skin? Maybe that's the price we have to pay for no p2w cash shop