Kneczhevo wrote: » There is a fog of war. You only see where you've been, on the big map. This encourages exploring, and possibly cartography.
Damokles wrote: » I would bet that YOU dont know how to make games either...
Damokles wrote: » The minimap is still in works and will be more like a standard minimap i believe.
Damokles wrote: » I also stand behind the idea that maps should be something to equip. A Scribe (One of the professions in game) would be able to produce consumable map upgrades for the territory thats surrounding the node, while also making special upgrades that show where certain mineral deposits spawn etc. A player would start out with a very roughly scetched map of their surroundings (rivers, mountains etc) and could then use these upgradepacks to improve their map.
Rhaelah wrote: » I agree with most of this, the only thing I disagree with is being able to upgrade. More free information to the player is more detrimental to the player.
Damokles wrote: » its not free information. A player had to create it first and then sells it to you. The upgraded map will also not show everything, only the most important roads, level range of adds in a region, and already opened dungeon entrances etc.