Varkun wrote: » I would hope IS has already thought about this and will have some solutions to prevent it. Having said that it is good to bring up such concerns and when testing starts provide constructive feedback on how such fights could be improved to prevent such zerging.
miaomiao wrote: » Just making a boss stronger if a certain player threshold is passed where lower-leveled people would be obliterated quickly would do. I do hope IS comes up with a smarter way to work around the issue like where dungeon bosses are supposed to get stronger based on player performance on the previous boss.
Noaani wrote: » miaomiao wrote: » Just making a boss stronger if a certain player threshold is passed where lower-leveled people would be obliterated quickly would do. I do hope IS comes up with a smarter way to work around the issue like where dungeon bosses are supposed to get stronger based on player performance on the previous boss. Steven doesn't want scaled content - neither do I, to be fair.
Warth wrote: » Noaani wrote: » miaomiao wrote: » Just making a boss stronger if a certain player threshold is passed where lower-leveled people would be obliterated quickly would do. I do hope IS comes up with a smarter way to work around the issue like where dungeon bosses are supposed to get stronger based on player performance on the previous boss. Steven doesn't want scaled content - neither do I, to be fair. Agreed, this type of scaling usually is just a chore. Create boss mechanics that punish you for zerging.
Damokles wrote: » Warth wrote: » Noaani wrote: » miaomiao wrote: » Just making a boss stronger if a certain player threshold is passed where lower-leveled people would be obliterated quickly would do. I do hope IS comes up with a smarter way to work around the issue like where dungeon bosses are supposed to get stronger based on player performance on the previous boss. Steven doesn't want scaled content - neither do I, to be fair. Agreed, this type of scaling usually is just a chore. Create boss mechanics that punish you for zerging. They did that i believe xD I could imagine a dot on someone which will explode and instantly kill those in the blastradius if you dont carry it away (Will only deal slight damage to the wielder himself)
Azeem wrote: » What is IS? i am so confused
Damokles wrote: » I could imagine a dot on someone which will explode and instantly kill those in the blastradius if you dont carry it away (Will only deal slight damage to the wielder himself)