Rhaelah wrote: » Tab target. I enjoy a slow, risky play style. GW2 had an interesting combat system, but too few abilities at your disposal besides the elementalist which I solely played. But yeah, its more fun to get your spells/abilities timed correctly than spam auto attacks and rotations mindlessly.
Rhaelah wrote: » Tab target. I enjoy a slow, risky play style.
Rhaelah wrote: » slow, risky
NelsonRebel wrote: » ... Hence why the market is now catching up with current and modern gamers. Action combat is objectively more engaging, and the games are advancing to reflect this across the board.
To be honest, I think the main chunkiness from tab targeting to me at least comes from the unanimity of mechanics such as GCDs and lengthy animation locks in the pre-eminent tab targeting games right now, referring to WoW and FFXIV - it literally just feels like you're pressing 1-9 on the keyboard while waiting for the circle to finish moving around the skill icon.
Knytemaire wrote: » Being in that 30+ crowd of MMORPG gamers that has played since early EQ1 and all, I prefer tab targeting. I live in an area that doesn't have super speed internet with super low ping no matter where the servers are. I have played GW2, ESO, WoW, FFXIV, BDO, etc etc etc. I even tried out New World and it is ok... if you are a melee person. I am a healer... I don't like having to aim at everything and a FPS/action style camera makes me physically ill due to the motion.
burl3yb0y wrote: » People preferring action seem to be forgetting this is an MMO where people put in hundreds of days in /played. I don't want to play God of War or Street Fighter for that long, sorry. All the arguments about action being more skillful or more fun are true, but that gets draining, people don't want that for their mindless farming and grinding.
Dreoh wrote: » Tab-target is 100% better for single-target healing, with some exceptions burl3yb0y wrote: » People preferring action seem to be forgetting this is an MMO where people put in hundreds of days in /played. I don't want to play God of War or Street Fighter for that long, sorry. All the arguments about action being more skillful or more fun are true, but that gets draining, people don't want that for their mindless farming and grinding. How about let's argue for compelling combat, AND grinding/farming that ISN'T mindless instead of arguing that combat SHOULDN'T be compelling because it makes the mindless grinding tedious/exhausting.