Urgrosh wrote: » Yo Jeff, With players creating the world, it’s seems as though most quests will be procedurally generated and may lack depth or variety. We’ve kinda seen this with New World’s questing for example. This would suck for murder hobos and scholars, who will mostly be leveling their adventure class through quests. I would love to see region and character specific quests to promote player engagement and world building. This could take the form of dungeon quests, class quests, or quests centered around buildings created in your node, that really affirm a player’s choices. Pretty please Jeff XOXO