CaptnChuck wrote: » Grievousness wrote: » So anyone has a better idea than instancing? I mentioned one in my post. Make multiple rooms and levels for each dungeon/raid so that players aren't forced to constantly contest other groups.
Grievousness wrote: » So anyone has a better idea than instancing?
Grievousness wrote: » CaptnChuck wrote: » Grievousness wrote: » So anyone has a better idea than instancing? I mentioned one in my post. Make multiple rooms and levels for each dungeon/raid so that players aren't forced to constantly contest other groups. So basically increasing the offer to make it less contested? That may work for grinding spots but how exactly would you introduce that to a boss encounter? Or what do you exactly mean?
CaptnChuck wrote: » Basically make dungeons/raids into a maze of sorts with multiple entrances. Each entrance leads into its own mini dungeon/raid within the original dungeon. These entrances can lead to a set of 3 or so bosses, and can also intersect with another entrance's mini dungeon/raid to connect some bosses.
Grievousness wrote: » CaptnChuck wrote: » Basically make dungeons/raids into a maze of sorts with multiple entrances. Each entrance leads into its own mini dungeon/raid within the original dungeon. These entrances can lead to a set of 3 or so bosses, and can also intersect with another entrance's mini dungeon/raid to connect some bosses. Why would people not make parties just to farm the bosses in that case? In BDO you also had multiple rare mobs in an area so you could just make farm routes for them instead of actually grinding all the mobs in the area.
CaptnChuck wrote: » Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined. No that's not exactly what it means. The crafting system isn't tied to PvP. So why should the entire PvE system be tied to PvP then? A PvX game is a game that caters to players of all playstyles. Besides, I'm not asking for PvE content to be purely instanced. Only 50/50. The enchant/resource dungeons are open world while gear based dungeons are instanced.
Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined.
Chaostastic wrote: » So from what I understand, you are afraid that fighting off contestants will be more difficult than the boss itself. If 75% of difficulty came from PvP it would be a huge turnoff for PvE players, but players that mostly PvP would probably love it. Instanced raids would be the other end of the extreme 100% PvE and no PvP. It really just comes down to preference and it's not possible for a single raid to satisfy everyone. I think the best option would be to diversify all the raids. Keep the 20% instanced but for the rest, have a diverse balance of PvP and PvE. The way you can regulate it is to change the difficulty of entry into a dungeon/raid. For example a dungeon door requires a key that takes a ton of time to grind for and is consumed on entry. This way you are less likely to run into a contesting group but not entirely PvP free. This could be about 90/10 in favor of PvE difficulty. Then another dungeon that's completely free entry which could be about 25/75 in favor of PvP difficulty
maouw wrote: » Steven specifically wants to encourage endgame raids and bosses to be heavily contested, because it encourages guilds to form alliances and make political moves against other groups to secure access to raids.
maouw wrote: » @CaptnChuck My friend, he's clearly leaning in this direction, but because he used the word "potentially" - it therefore negates all intention? I'm not gonna argue with you at this level, because, you know, it's that far above me.
bloodprophet wrote: » I think you misunderstood what is meant by "potentially". This part will be regulated by the community of players. If you show up to kill the boss. "Potentially" another group might show and contest you for it or they might move on or they might watch you wipe and kill it before you get back. I've seen this video more times than you have. So you don't have to link it to me. Interesting comment to make. Are you sure?
bloodprophet wrote: » What? Define that please.