Hurf Derfman wrote: » Not gonna lie, in atmospheric games like Resident Evil and Witcher, I turn the brightness up three clicks past whatever the recommended setting is. Having to not use my two handed weapon, shield or bow every 4 hours in lieu of a torch would drive me up the wall. I'm ok with the idea of visibility being an obstacle with inclement weather like fog, blizzards or sandstorms infrequently but every time the sun goes down would be a bit much. A severe thunderstorm on a moonless night however, that could be pretty cool.
There is a day/night cycle in Ashes of Creation.[30] Different monsters will spawn at different times.[31] NPCs and mobs may be awake at different times of the day.[30] Different emissive effects may be more prevalent on night creatures.[30] ... Darkness as an environmental obstacle is being considered as part of the game mechanics.[34] How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch.
Laethus wrote: » It seems like Intrepid plan to include truly "dark" caves that require either item or abilities to traverse. This can be seen in one of the Mage archytype videos (found here: https://ashesofcreation.wiki/Mage#:~:text=Mage is an archetype in,ask a Mage to help.) Within the video, a mage enters a dark cave and has to use one of their light abilities to see. Even with the light, the cave is rather dark, and creatures can ambush the player. I personally enjoy these types of mechanics in more casual games, and abhor them in more competitive games. For example, in WoW when I'm doing a high level mythic + dungeon, I think it would be actively annoying to have to be thinking about lighting the dungeon while also contenting with doing optimal dps, positioning correctly for a boss, and avoiding random 1shot mechanics from mobs. In Ashes of Creation, I would personally love to see this sort of darkness used, but sparingly.
Kneczhevo wrote: » Did Azeroth go dark with night? I never noticed.
Diocles wrote: » https://ashesofcreation.wiki/Environments#Day_and_night_cycle There is a day/night cycle in Ashes of Creation.[30] Different monsters will spawn at different times.[31] NPCs and mobs may be awake at different times of the day.[30] Different emissive effects may be more prevalent on night creatures.[30] ... Darkness as an environmental obstacle is being considered as part of the game mechanics.[34] How deeply we take this though is really going to come down to how much fun it actually is, which we’re still in the process of discovering. As long as we can nail some interesting mechanics, and it’s not more frustrating than fun, make sure you bring your torch. Whatever class you're playing, it's not going to suddenly become broken because you have to switch from a 2H to a 1H--Intrepid are not designing skills that way. As for bow (primary) users, you'll probably have some Nightvision skill to offset darkness's effects, if there even are any.
Kneczhevo wrote: » Sitting in my tent for four hours, waiting for daylight, was not fun and a waste of game time. Did Azeroth go dark with night? I never noticed.