CROW3 wrote: » I try food before disliking it, but that’s me. Everyone has their own road.
Grievousness wrote: » CROW3 wrote: » I try food before disliking it, but that’s me. Everyone has their own road. Your metaphora is lacking. If you see the cook putting in too much salt, would you just "wait and see" or ask him if he is sure about the amount of salt? Since the product is not finished yet it is not about tasting or not.
Warth wrote: » Grievousness wrote: » CROW3 wrote: » I try food before disliking it, but that’s me. Everyone has their own road. Your metaphora is lacking. If you see the cook putting in too much salt, would you just "wait and see" or ask him if he is sure about the amount of salt? Since the product is not finished yet it is not about tasting or not. In regards to Ashes, we don't know how much salt they have put in though. It's all just pure speculation.
Dreoh wrote: » This is why no dps meters is my preferred option. When you have an easy route to min-maxing you inevitably run into toxicity based around optimizing, and DPS meters are that easy route. Addons also facilitate this undesirable outcome. The thing is, if you allow addons, you're opening the floodgate and suddenly you have thousands of addons like ESO Maybe they could go the GW2 route and tentatively sanction a very select few trusted and proven addons. GW2 only has 3 addons that are allowed, and honestly they could and should all be implemented directly into the client.
Grievousness wrote: » Dreoh wrote: » This is why no dps meters is my preferred option. When you have an easy route to min-maxing you inevitably run into toxicity based around optimizing, and DPS meters are that easy route. Addons also facilitate this undesirable outcome. The thing is, if you allow addons, you're opening the floodgate and suddenly you have thousands of addons like ESO Maybe they could go the GW2 route and tentatively sanction a very select few trusted and proven addons. GW2 only has 3 addons that are allowed, and honestly they could and should all be implemented directly into the client. You don't even need addons to be implemented, having a proper combat log export into a txt file is basically enough. I think you only needed a makro to do that in wow so you can upload the data to Warcraftlogs:https://www.warcraftlogs.com/ Then they give you a couple of nice graphs and stuff to make the data easy to read. So no, you don't even need add-ons in the game to have proper combat tracking. As a result they don't facilitate anything add-on related as a general rule.
Tarnish wrote: » Grievousness wrote: » Dreoh wrote: » This is why no dps meters is my preferred option. When you have an easy route to min-maxing you inevitably run into toxicity based around optimizing, and DPS meters are that easy route. Addons also facilitate this undesirable outcome. The thing is, if you allow addons, you're opening the floodgate and suddenly you have thousands of addons like ESO Maybe they could go the GW2 route and tentatively sanction a very select few trusted and proven addons. GW2 only has 3 addons that are allowed, and honestly they could and should all be implemented directly into the client. You don't even need addons to be implemented, having a proper combat log export into a txt file is basically enough. I think you only needed a makro to do that in wow so you can upload the data to Warcraftlogs:https://www.warcraftlogs.com/ Then they give you a couple of nice graphs and stuff to make the data easy to read. So no, you don't even need add-ons in the game to have proper combat tracking. As a result they don't facilitate anything add-on related as a general rule. why dont they just add in their own meters that track everything so there is no 3rd party? Also why dont they go through the forums and see what things players want so they can add them before launch so the needs come from them
winner909098 wrote: » Tarnish wrote: » Grievousness wrote: » Dreoh wrote: » This is why no dps meters is my preferred option. When you have an easy route to min-maxing you inevitably run into toxicity based around optimizing, and DPS meters are that easy route. Addons also facilitate this undesirable outcome. The thing is, if you allow addons, you're opening the floodgate and suddenly you have thousands of addons like ESO Maybe they could go the GW2 route and tentatively sanction a very select few trusted and proven addons. GW2 only has 3 addons that are allowed, and honestly they could and should all be implemented directly into the client. You don't even need addons to be implemented, having a proper combat log export into a txt file is basically enough. I think you only needed a makro to do that in wow so you can upload the data to Warcraftlogs:https://www.warcraftlogs.com/ Then they give you a couple of nice graphs and stuff to make the data easy to read. So no, you don't even need add-ons in the game to have proper combat tracking. As a result they don't facilitate anything add-on related as a general rule. why dont they just add in their own meters that track everything so there is no 3rd party? Also why dont they go through the forums and see what things players want so they can add them before launch so the needs come from them the thing is, not all players want this.
winner909098 wrote: » If you wont be playing AOC, then why did you just create a new thread?
Tarnish wrote: » CROW3 wrote: » I try food before disliking it, but that’s me. Everyone has their own road. i have been eating this food for a very long time. i know how to make this pizza taste good and look good. listen to me.
Tarnish wrote: » winner909098 wrote: » Tarnish wrote: » Grievousness wrote: » Dreoh wrote: » This is why no dps meters is my preferred option. When you have an easy route to min-maxing you inevitably run into toxicity based around optimizing, and DPS meters are that easy route. Addons also facilitate this undesirable outcome. The thing is, if you allow addons, you're opening the floodgate and suddenly you have thousands of addons like ESO Maybe they could go the GW2 route and tentatively sanction a very select few trusted and proven addons. GW2 only has 3 addons that are allowed, and honestly they could and should all be implemented directly into the client. You don't even need addons to be implemented, having a proper combat log export into a txt file is basically enough. I think you only needed a makro to do that in wow so you can upload the data to Warcraftlogs:https://www.warcraftlogs.com/ Then they give you a couple of nice graphs and stuff to make the data easy to read. So no, you don't even need add-ons in the game to have proper combat tracking. As a result they don't facilitate anything add-on related as a general rule. why dont they just add in their own meters that track everything so there is no 3rd party? Also why dont they go through the forums and see what things players want so they can add them before launch so the needs come from them the thing is, not all players want this. not all players are against it either. PVE players would use it, raid leaders would want them. They are planning on having a end game, just not much recent information on it. I recently played without a dps meter on a PTR. I was simply too lazy to download one. I quickly noticed i had questions and no answers. Its not a good feeling when you're pushing your buttons and have no idea what kind of impact you're bringing to the group. Especially as a hybrid. i want to know if im healing enough to heal or if i should focus on damage, i want to know what my healing or dps is. I understand not everyone wants them. As a player who supports my teams it makes it hard for me to want to play a support class or healer if i cant see what im doing on a meter so i can support better.
Micromegas wrote: » Tarnish wrote: » winner909098 wrote: » Tarnish wrote: » Grievousness wrote: » Dreoh wrote: » This is why no dps meters is my preferred option. When you have an easy route to min-maxing you inevitably run into toxicity based around optimizing, and DPS meters are that easy route. Addons also facilitate this undesirable outcome. The thing is, if you allow addons, you're opening the floodgate and suddenly you have thousands of addons like ESO Maybe they could go the GW2 route and tentatively sanction a very select few trusted and proven addons. GW2 only has 3 addons that are allowed, and honestly they could and should all be implemented directly into the client. You don't even need addons to be implemented, having a proper combat log export into a txt file is basically enough. I think you only needed a makro to do that in wow so you can upload the data to Warcraftlogs:https://www.warcraftlogs.com/ Then they give you a couple of nice graphs and stuff to make the data easy to read. So no, you don't even need add-ons in the game to have proper combat tracking. As a result they don't facilitate anything add-on related as a general rule. why dont they just add in their own meters that track everything so there is no 3rd party? Also why dont they go through the forums and see what things players want so they can add them before launch so the needs come from them the thing is, not all players want this. not all players are against it either. PVE players would use it, raid leaders would want them. They are planning on having a end game, just not much recent information on it. I recently played without a dps meter on a PTR. I was simply too lazy to download one. I quickly noticed i had questions and no answers. Its not a good feeling when you're pushing your buttons and have no idea what kind of impact you're bringing to the group. Especially as a hybrid. i want to know if im healing enough to heal or if i should focus on damage, i want to know what my healing or dps is. I understand not everyone wants them. As a player who supports my teams it makes it hard for me to want to play a support class or healer if i cant see what im doing on a meter so i can support better. This is exactly why i don't want dps meters or any addons, they give answers too quickly. I started playing TERA without knowledge of what dps meters were and had been playing like that and in that time I just went with whatever felt right when I was fighting and was trying to optimize my character by raising its damage, but how? I had been asking players, friends with the same class as me about what damage their hardest hitting skill did, inspecting players, asking questions in chats, testing skills on mobs with a friend or on players and discussing combos. In the end it took me around 1-2 months to reach the acceptable dps( by watching players videos on youtube and comparing their clear/kill time with mine) and was experimenting with it for the whole patch to figure out if I could improve it. After I discovered dps meters(Dunno but they suddenly appeared in the game and everyone started using it) I was excited about that tool and was using it extensively, but you know what? I stopped communicating with people about how I can possibly raise my dps, because of appearance of the leaderboard of dps in each dungeons I knew what standard dps is and all I had to do was to see what gear people in that leaderboard use and start farming till I reach that gear. When I was playing healer I think I was average but I couldn't carry party by myself but I KNEW that there is a room for improvement because I had seen healers who could carry almost any party in Battlegrounds or dungeons even with bad gear and anytime I could ask them what tricks they were using. All this made me realize that this kind of gameplay with addons is more like that you are playing dps meter/combat tracker and the game it measures is just a tool to run it.
BaSkA13 wrote: » Tarnish wrote: » CROW3 wrote: » I try food before disliking it, but that’s me. Everyone has their own road. i have been eating this food for a very long time. i know how to make this pizza taste good and look good. listen to me. Does that mean Steven/Jeff/Intrepid don't know how to make pizza taste and look good? Or does it mean only the pizza you think taste and look good are actually good? Nice dude, nice.
consultant wrote: » Think you ought to be open minded and give this game a chance has lots of positive features. Dps meters and addons have huge threads, think you ought to read them to gain a better prespective. Pretty sure there are going to be plenty of dungeouns and raids like in any standard MMO it is just not a huge selling point like sieges, Open world pvp, caravans, and so on. So while there are going to be raids and dungeouns well every MMO has those they are not a talking point like lets say Monster Cion System. Read what you said about 40 man raids. Well first of all it does take a little more effort and work but that is the whole point of 40 man raids and like you said no one will be forcing you to do those forty man raids. Plus there should be plenty of 16 man raids for you to do. If most of the raids were going to be 40 man raids then it would be a concern but think 40 man raids will be more of an option for those people that have the time to prepare and do those raids. Find it kind of odd that you said somethng about managing more people so guessing you would like smaller guilds. Really do not think any of the the things are deal breakers per say. Just want to say that different MMO make different design choices so features vary from MMO to MMO.