Hello im Sherkus, i have been playing almost all the MMORPG'S out there and my thought about character system are negative since the alter system is there because you are not "free to experiment".
For example in World of Warcraft you directly NEED to create more characters since you are locked to only two professions so you need to make more because you are not going to have a good economy if you don't expand your market much (atleast we can do all the professions in Ashes but only one is mastered)
Also you maybe want to test another classes and again lvl up another character.
This kind of "content" that you need to make again is just a waste of time from my point of view since you are not progressing your main character and you are investing hours in other character that is not going to be relevant.
Also i feel like World of Warcraft has this system to force you to create another character while you pay mensually so i feel scammed, well... in general Blizzard makes me feel scammed in many ways
So what could i implement in the game as an idea to not force you to create another character?
- Create the opportunity to change your main class with a legendary quest or maybe with a cooldown of for example 3 months.
- Once you reached the max lvl with a profession be able to master another one but start a decay system, if you don't use this profession in X hours / days (and you are connecting to the game) then the profession starts to decay
Regards