Quintus wrote: » @Damokles Resource spawn locations are set to move, nonetheless, interesting idea.
Birthday wrote: » First of all, I'd love it if they make it more immersive. What I am talking about is mapping progression and buying. Pros: Money sink, immersion, highly customizable map, one more thing for completionists to be able to show off to others (their map). Ideas: -You can explore on your own and exploring will clear out a fog of war on your map. You can draw on your map and have the ability to save it so the drawing stays there forever if you want it to and erase it. -You can go to a NPC and pay him to copy a section of your map so you can share it with your friends. -You can buy maps from NPCs and buy upgrades for your map from certain factions. Examples: a)Like if you grind reputation with a mining faction, it'll give the ability to buy from them a map of ores which upgrades your maps and gives you rough estimate where you can find ores. b)Ask a master cartographer to upgrade your map so you can see coordinates on it. c)You go to a new region and want a little bit of a heads start and by accident find some old man somewhere in a village/forest/cave who was an explorer before the apocalypse so he offers to sell you his old map of the region. d) Level 3-6 nodes have a NPC who can sell you a basic map of the region/area. (Not much details on it, but enough to give you a head start and an idea.) The style: DayZ style map (parchment in our case here) where you gotta find yourself on the map. (Keep in mind that the original idea of DayZ was that you had to find a map first and pick it up in order to have a map.)
Balrog21 wrote: » @Exiled King I so want an I game log book even if it's as simple as the windows Notepad.
winner909098 wrote: » Birthday wrote: » First of all, I'd love it if they make it more immersive. What I am talking about is mapping progression and buying. Pros: Money sink, immersion, highly customizable map, one more thing for completionists to be able to show off to others (their map). Ideas: -You can explore on your own and exploring will clear out a fog of war on your map. You can draw on your map and have the ability to save it so the drawing stays there forever if you want it to and erase it. -You can go to a NPC and pay him to copy a section of your map so you can share it with your friends. -You can buy maps from NPCs and buy upgrades for your map from certain factions. Examples: a)Like if you grind reputation with a mining faction, it'll give the ability to buy from them a map of ores which upgrades your maps and gives you rough estimate where you can find ores. b)Ask a master cartographer to upgrade your map so you can see coordinates on it. c)You go to a new region and want a little bit of a heads start and by accident find some old man somewhere in a village/forest/cave who was an explorer before the apocalypse so he offers to sell you his old map of the region. d) Level 3-6 nodes have a NPC who can sell you a basic map of the region/area. (Not much details on it, but enough to give you a head start and an idea.) The style: DayZ style map (parchment in our case here) where you gotta find yourself on the map. (Keep in mind that the original idea of DayZ was that you had to find a map first and pick it up in order to have a map.) instead of NPCs, it should be players who are scribes
Damokles wrote: » At the beginning it is just a map around your starting node. Everything else is just grey, while the surroundings around the node are really rough sketches only showing rivers, mountains and typical geographic landmarks. If you travel, you then get the same kind of rough sketches for the territory that was greyed out before. A scribe can get quests to travel all around a node location to collect information and they then learn how to make a map upgrade. These map upgrades are one time use only and fill in things like colour, resource spawn locations (like a big blob that says: "Iron ore here", and things like open world dungeons/raids.
CROW3 wrote: » Damokles wrote: » At the beginning it is just a map around your starting node. Everything else is just grey, while the surroundings around the node are really rough sketches only showing rivers, mountains and typical geographic landmarks. If you travel, you then get the same kind of rough sketches for the territory that was greyed out before. A scribe can get quests to travel all around a node location to collect information and they then learn how to make a map upgrade. These map upgrades are one time use only and fill in things like colour, resource spawn locations (like a big blob that says: "Iron ore here", and things like open world dungeons/raids. Yes, this. I think knowledge should be hard earned, then shared - not just automatically given. Also, I agree w/@CaptnChuck the GW2 map was beautiful and well implemented. Their watercolor stylization helped the fog of war look intriguing. The changes I would make there would be to hold back the detail until it's fully discovered by the player, or given/sold to them by another player cartographer.