Nemeissis wrote: » In all the games I played you had 1 necklace 2 rings and 2 earrings... don't characters have more than 2 fingers ?! why can't we unlock more ring slots along the way... and become the Mandarin ?!?!
stolyaR wrote: » Nemeissis wrote: » In all the games I played you had 1 necklace 2 rings and 2 earrings... don't characters have more than 2 fingers ?! why can't we unlock more ring slots along the way... and become the Mandarin ?!?! Somebody please check his temperature I think he is hallucinating
Damokles wrote: » stolyaR wrote: » Nemeissis wrote: » In all the games I played you had 1 necklace 2 rings and 2 earrings... don't characters have more than 2 fingers ?! why can't we unlock more ring slots along the way... and become the Mandarin ?!?! Somebody please check his temperature I think he is hallucinating The Mandarin:
Voidwalkers wrote: » ok there needs to be an legendary Infinity Gauntlet in game. Doesn't need to do much by itself, just make it add 5 additional ring slots when you equip it. just kidding. scrap it. Trading 1 gloves slot for 5 ring slots is still op.
TheWolfofGar wrote: » most games have Helm - Shoulders - Chest - Gloves - Belt - Pants - Feet at a max often thats seven core pieces of armour, if you had 2 earings, necklace, bracelet and 10 rings thats already 14 pieces double the number of your core set.
TheWolfofGar wrote: » 10 rings I agree would be cool, it would however be incredibly difficult to balance properly without adding constraining factors like you can only equip 1 ring of x effect per hand without extreme diminishing returns. and significant reductions to each individual ring across the board, 10 rings would need to be nerfed into the dirt where each ring by itself is never "Wow, that ring is awesome" to be reasonable to balance, whereas with 2 you can find rings with that wow factor as it's essentially doing the work of 5. Essentially I like the idea but the game needs to sacrifice it for better gameplay imo.
George_Black wrote: » We should also be able to craft shoelashes, undershirts, underpants, socks, bras. Why stop at 2 rings that we can never see? We should all craft more things that we can never see and get more stats. Otherwise we'd have less stats. All of us.
Asraiel wrote: » well yes and no. i didnt play every mmo-rpg that came out since 2000 i only played a few but those that i did i spend a lot of hours. one game that comes the closest to AoC was Aion, where every character could have: helm, shoulders, torso, hands, pants and shoes combind those were 9 items and + jewelry necklace, earrings, bracelets, rings, belt, wings and fether these also made 10 items and in addition to that you could equip 2 armor and jewelry sets to fastswitch during combat by only klicking a button. useing makros to switch gear stored in your inventory. and upon all of that armor and weapons came with Runestone/manastone socklets up to 6 per item and each item could be enchantet to max +20 which did increase the overall deff or dmg and the manastones gave specific boosts depending on the stones.
Asraiel wrote: » so having 10 rings seems even to me a bit much that's why i mentioned 8 rings so the thumbs doesn't have rings but I would even go as low as 4 rings cause 8 rings that's or 4 at each hand is like waring brass knuckles. so 1 necklace, 2 earrings, 2 bracelets, 4 rings, 1 belt, and maybe 2 anklets so that the total jewelry count is 10-12 items. to balance it could be that wearing jewelry with the same effects on them lowers the amount of the 2nd and all more by 50% or some effects using a multiplier in case of sets, some sets may disable other sets or it gives a limitation to 2 jewelry sets if more are worn then the set effects doesn't activate. or special jewelry that like rings that disables all other ring effects or doesn't allow other rings to be equipped. the possibilities are almost endless what conditions are in place on Jewelry or also on gear. Maybe there will be a armor set that doesn't use all slots but prevents the equipment on the missing slots or adding a minus if done so.
TheWolfofGar wrote: » That just sounds like diablo immortal-esque bullshit not a model we should look at emulating in any way shape or form. It's something that would seriously make most people look at AoC sideways if they started to implement anything like this especially since it's only prevalent in P2W trash. the whole point of all those slots are to make gearing needlessly tedious so you spend money. Why would anyone want to use that model for inspiration.
TheWolfofGar wrote: » At the end of the day I'd rather have 2 rings that do something awesome than need to assemble 10 to produce the same level of effect and if you don't nerf the rings, jewelry would become the most important things to equip and personally I think core gear should always be more important than your accessories.