The Buffed Boss and you.
I was watching the Paradox Gaming Network stream, yesterday, when the host brought up a video with Steven, Jeff and another fella (sorry I don't know the staff) were talking about Bosses.
What I heard was; Bosses will be effected by surrounding nodes, based on type and size.
How I interpreted this: The surrounding nodes will "buff" the Boss, making the Boss different on every encounter.
So, let's say, you have a Boss in a Stage 5 Economic Node, and has X,Y stats and abilities (standard game boss). Because it's next to a stage 3 divine node, it now receives Z ability. And because of the stage 4 military node, the Boss now receives A,B,C boosts. Those tiny nodes (1-2) surrounding our spawn node, might only offer hit point and resistances. You follow me?
This means no Boss will ever be the same, no matter the node or server. The combinations are almost boundless (4 node types x 6 node stages x number of surrounding nodes, etc).
I am amazed how Intrepid is really trying to break the mold, with all these new mechanics (nodes, caravans, arch classes, tab/action, Bosses, etc). What's next? And what do you think about this Boss Mechanic, and how ZOIs have a bigger impact on the world? What other secrets is Intrepid hiding? 😋