I posted this on reddit but I figured I would post it here too. I have noticed a couple people on the forums that are convinced that open world PvE dragons won't be challenging enough, and the primary solution is to have the Intrepid team start cranking out Instanced Mythic Plus pve raids for ashes of creation.
This is the wrong game for that. If the PvE in Ashes of creation is not as challenging as mythic+ raids from wow, that isn't a problem, and it does not need to be fixed. Take a look at the design pillars for ashes of creation.
instanced pve raids are not part of any of the design pillars to the game.
https://ashesofcreation.wiki/Design_pillars#Design
instanced pve raids are not a major part of any of the games Steven draws inspiration from when creating ashes of creation.
https://ashesofcreation.wiki/Design_pillars#Inspiration
Eve Online with its regionalized economy and risk vs reward in transportation.[9]
ArcheAge with its building systems, transportation and naval combat.[9]
Lineage II with its risk vs reward, castle sieges, flagging, open world PvP and guild progression.[10][9]
Star Wars Galaxies with its crafting systems.[9]
Take a look at the games above. Instances PvE Raids aren't even mentioned as an inspiration! While some of these games may have had pve instanced raids
they aren't very challenging because PvE raids were not the primary purpose of the game, and were only there as a side feature.
What do the above games have in common?
A heavy focus on territory control and player guilds / factions that fight over said territory. If the PvE instanced content isn't challenging enough,
that is a low priority problem because it isn't the primary focus of the game. The primary focus of the development team will probably be fleshing out the node system and game mechanics for how the player built factions can interact with each other (node building / sieges / trading / pvp ) and when they are planning out future content it will most likely be features that enhance the node system, not an endless stream of instanced pve raid 5,6,7,8,9 that has tier 13,14,15,16,17 gear in it.
At the end of the day, having the Intrepid team side track to make sure there are Mythic+ raids on release is a monumental amount of scope creep that should be avoided, as it has nothing to do with the prmiary focus of the game (the node system and player built factions / territory control)