Tragnar wrote: » Open world pvp is not about how good players are it is about getting better gear so you can smash the other guy without actually being better. it is about numbers advantage it is about being undetected to ambush others it is about finding anything to gain any fair(during combat)/unfair(before combat) advantage in the game to win a PvP battle it is about socializing in nonverbal way (with your enemy)
Tragnar wrote: » Anyone who is serious for being good at PvP is looking for games that provide PvP combat with equal footing - be it a MOBA where it starts with picking your champions or a tactical shooter or any other genre that provides competition with equal footing.
Tragnar wrote: » PvE is about a static difficulty.
Bricktop wrote: » Very defeatist attitude
Bricktop wrote: » Tragnar wrote: » Anyone who is serious for being good at PvP is looking for games that provide PvP combat with equal footing - be it a MOBA where it starts with picking your champions or a tactical shooter or any other genre that provides competition with equal footing. This is called an opinion.
Bricktop wrote: » Tragnar wrote: » Open world pvp is not about how good players are it is about getting better gear so you can smash the other guy without actually being better. it is about numbers advantage it is about being undetected to ambush others it is about finding anything to gain any fair(during combat)/unfair(before combat) advantage in the game to win a PvP battle it is about socializing in nonverbal way (with your enemy) Very defeatist attitude, no wonder you don't like PvP if the odds constantly feel against you and you are the victim. It's easy to just say oh they had better gear or more people as an excuse. Half of the things on the list aren't even a negative thing and one could argue ambushing and looking for advantages is skill based.
Tragnar wrote: » Anyone who is serious for being good at PvP is looking for games that provide PvP combat with equal footing - be it a MOBA where it starts with picking your champions or a tactical shooter or any other genre that provides competition with equal footing. This is called an opinion. Some of the most exciting fights I've had in games are when a small group of players kill a much larger group. Zerg busting is very viable in many games like GW2, ESO, DAoC, and plenty of others. Clearly you have never killed double or triple your numbers. Very fun and exciting.
Tragnar wrote: » PvE is about a static difficulty. Yeah we know. PvP is much more dynamic and requires a lot more thinking on your feet.
Tyrantor wrote: » I don't need to understand PvE well to understand you just want a safe farming spot away from PvP regardless if you have to "risk" pvp to and fro.
Tyrantor wrote: » Please prove how they can't design the AI in this game to be difficult with the pretense of PvP?
CaptnChuck wrote: » When a boss is instanced, you only have to account for a fixed group size attacking that boss.You can tune that boss however you want, fairly easily, because you can easily account for all the players in that group. But when the boss is open world, the no. of players that will be attacking the boss won't be fixed. There can be multiple groups. Some players will be PvPing and some will be fighting the boss. Some will be alternating between the two. So its very difficult to balance a boss around player contention, as there is no fixed variable that you can design difficulty around. So the boss ends up being easy more often than not. Anybody who has ever played an MMO in their life, knows this. You don't need to be a programmer.
CaptnChuck wrote: » Tyrantor wrote: » I don't need to understand PvE well to understand you just want a safe farming spot away from PvP regardless if you have to "risk" pvp to and fro. @Tyrantor You really are special aren't you? Its truly eye-opening to see how "special" some people can be when it comes to discussing different opinions on a subjective topic. You refuse to even bother understanding other's opinions; all you can do is type. Type bullshit. I stick by what I said earlier. Don't type, cuz you can't contribute anything valuable to this discussion.
Bricktop wrote: » Be careful chuckles. You have already been warned by the moderator to be pleasant and kind.
Tragnar wrote: » Bricktop wrote: » Be careful chuckles. You have already been warned by the moderator to be pleasant and kind. His attitude towards @Tyrantor is understandable, because Tyrantor is repeating the same thing in every post totally ignoring the arguments that others present to him. Everything that is not an agreement to his stance is met with a copy pasta posts about his assumptions what the other posters want in the game totally disregarding the points presented to him. Not to say that he several times fairly admits to have no knowledge about raid content. He is the kind of person that blocks conversation to actively push his view as the only right one. The same tactic that "flat earth" community pushes their narrative.
Noaani wrote: » Hurf Derfman wrote: » I've lurked on these forum's long enough to understand that Noaani is absolutely a care bear plant. I spent almost 5 years playing that game, 18 months of that time I was the only pirate on the server, and spent my time farming trees and braziers in Auroria. You don't do that if you are care bear.
Hurf Derfman wrote: » I've lurked on these forum's long enough to understand that Noaani is absolutely a care bear plant.
Bricktop wrote: » CaptnChuck wrote: » Tyrantor wrote: » I don't need to understand PvE well to understand you just want a safe farming spot away from PvP regardless if you have to "risk" pvp to and fro. @Tyrantor You really are special aren't you? Its truly eye-opening to see how "special" some people can be when it comes to discussing different opinions on a subjective topic. You refuse to even bother understanding other's opinions; all you can do is type. Type bullshit. I stick by what I said earlier. Don't type, cuz you can't contribute anything valuable to this discussion. Be careful chuckles. You have already been warned by the moderator to be pleasant and kind.
CaptnChuck wrote: » Tyrantor wrote: » Please prove how they can't design the AI in this game to be difficult with the pretense of PvP? @Tyrantor Anyone, with a basic idea of how games work, will be able to tell you that its difficult to design consistent mechanics around variables that are highly inconsistent. You don't need to be some sort of programming genius. Its common sense, something you clearly lack. I've explained this in detail, MULTIPLE times, in my previous replies. I'll quote one for you, cuz I know that you can't read. CaptnChuck wrote: » When a boss is instanced, you only have to account for a fixed group size attacking that boss.You can tune that boss however you want, fairly easily, because you can easily account for all the players in that group. But when the boss is open world, the no. of players that will be attacking the boss won't be fixed. There can be multiple groups. Some players will be PvPing and some will be fighting the boss. Some will be alternating between the two. So its very difficult to balance a boss around player contention, as there is no fixed variable that you can design difficulty around. So the boss ends up being easy more often than not. Anybody who has ever played an MMO in their life, knows this. You don't need to be a programmer. And yes, since you're obviously going to ask, I do program. I'm an engineer.
Kneczhevo wrote: » @CaptnChuck CaptnChuck wrote: » Tyrantor wrote: » Please prove how they can't design the AI in this game to be difficult with the pretense of PvP? @Tyrantor Anyone, with a basic idea of how games work, will be able to tell you that its difficult to design consistent mechanics around variables that are highly inconsistent. You don't need to be some sort of programming genius. Its common sense, something you clearly lack. I've explained this in detail, MULTIPLE times, in my previous replies. I'll quote one for you, cuz I know that you can't read. CaptnChuck wrote: » When a boss is instanced, you only have to account for a fixed group size attacking that boss.You can tune that boss however you want, fairly easily, because you can easily account for all the players in that group. But when the boss is open world, the no. of players that will be attacking the boss won't be fixed. There can be multiple groups. Some players will be PvPing and some will be fighting the boss. Some will be alternating between the two. So its very difficult to balance a boss around player contention, as there is no fixed variable that you can design difficulty around. So the boss ends up being easy more often than not. Anybody who has ever played an MMO in their life, knows this. You don't need to be a programmer. And yes, since you're obviously going to ask, I do program. I'm an engineer. That, explains your lack of social skills...
CaptnChuck wrote: » Kneczhevo wrote: » @CaptnChuck CaptnChuck wrote: » Tyrantor wrote: » Please prove how they can't design the AI in this game to be difficult with the pretense of PvP? @Tyrantor Anyone, with a basic idea of how games work, will be able to tell you that its difficult to design consistent mechanics around variables that are highly inconsistent. You don't need to be some sort of programming genius. Its common sense, something you clearly lack. I've explained this in detail, MULTIPLE times, in my previous replies. I'll quote one for you, cuz I know that you can't read. CaptnChuck wrote: » When a boss is instanced, you only have to account for a fixed group size attacking that boss.You can tune that boss however you want, fairly easily, because you can easily account for all the players in that group. But when the boss is open world, the no. of players that will be attacking the boss won't be fixed. There can be multiple groups. Some players will be PvPing and some will be fighting the boss. Some will be alternating between the two. So its very difficult to balance a boss around player contention, as there is no fixed variable that you can design difficulty around. So the boss ends up being easy more often than not. Anybody who has ever played an MMO in their life, knows this. You don't need to be a programmer. And yes, since you're obviously going to ask, I do program. I'm an engineer. That, explains your lack of social skills... @Kneczhevo My lack of social skills? You mean my complete intolerance for trolls? Yea sorry bud, I have zero tolerance for trolls. People like @Tyrantor, @Bricktop , @Mojottv , that don't know how to meaningfully continue a discussion, don't deserve respect of any kind. All they can do is misunderstand literally everyone that has a different opinion from theirs, and spam the same idiotic replies over and over again. It ain't just me either. Look @Tragnar and @Noaani . Obviously they have a larger tolerance margin than me, but their opinions have been misunderstood as well. Open your eyes kid. Maybe the world isn't as you see it.
Mojottv wrote: » CaptnChuck wrote: » Kneczhevo wrote: » @CaptnChuck CaptnChuck wrote: » Tyrantor wrote: » Please prove how they can't design the AI in this game to be difficult with the pretense of PvP? @Tyrantor Anyone, with a basic idea of how games work, will be able to tell you that its difficult to design consistent mechanics around variables that are highly inconsistent. You don't need to be some sort of programming genius. Its common sense, something you clearly lack. I've explained this in detail, MULTIPLE times, in my previous replies. I'll quote one for you, cuz I know that you can't read. CaptnChuck wrote: » When a boss is instanced, you only have to account for a fixed group size attacking that boss.You can tune that boss however you want, fairly easily, because you can easily account for all the players in that group. But when the boss is open world, the no. of players that will be attacking the boss won't be fixed. There can be multiple groups. Some players will be PvPing and some will be fighting the boss. Some will be alternating between the two. So its very difficult to balance a boss around player contention, as there is no fixed variable that you can design difficulty around. So the boss ends up being easy more often than not. Anybody who has ever played an MMO in their life, knows this. You don't need to be a programmer. And yes, since you're obviously going to ask, I do program. I'm an engineer. That, explains your lack of social skills... @Kneczhevo My lack of social skills? You mean my complete intolerance for trolls? Yea sorry bud, I have zero tolerance for trolls. People like @Tyrantor, @Bricktop , @Mojottv , that don't know how to meaningfully continue a discussion, don't deserve respect of any kind. All they can do is misunderstand literally everyone that has a different opinion from theirs, and spam the same idiotic replies over and over again. It ain't just me either. Look @Tragnar and @Noaani . Obviously they have a larger tolerance margin than me, but their opinions have been misunderstood as well. Open your eyes kid. Maybe the world isn't as you see it. Misunderstanding? well maybe you should express yourself more clearly? If you and ur carebuddies wouldnt contradict themselves every 2nd post, maybe it would be easier to understand you? Or maybe we do understand what you're saying, and we dont agree with ur opinion, so your natural self defence is they stupid, they dont understand what im saying...i think its option 2
Mojottv wrote: » Noaani wrote: » Hurf Derfman wrote: » I've lurked on these forum's long enough to understand that Noaani is absolutely a care bear plant. I spent almost 5 years playing that game, 18 months of that time I was the only pirate on the server, and spent my time farming trees and braziers in Auroria. You don't do that if you are care bear. Eghm... farming trees and braziers for 18 months is exactly what carebear would do
Tyrantor wrote: » they make statements about how the instances are for guild related challenges and not items
The instance only suits their needs for safety from PvP.
Once a bunch of NPC instances start to take over the game, for loot, gear, gold what ever is that it will ruin the design of an open world. Sure they can run there and back, but it's more likely they would get summoned there, then they just have to make a 1 way trip full speed on their mount in a raid party back to a city to bank their loot.