Hi there! Are you prepared for the cheatdevelop industry with hard sanctions against the RMT etc. and serversided checks etc.? Expecting here a nasty surpise otherwise.
Will guilds be able to flag other guilds as combatant for guild vs guild rivalry and/or political conflicts for extended durations? Will death penalties scale for G v G flagging or remain constant with normal combatant?
Tyrantor
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
so if I understood this correctly, every server is going to be some what unique becaus of players driving the plot forward with their joices.
How is this going to impact future game updates, balance patches, addons?
for example, if the european and american server where to develop in the most opposit way possible, would they end up with completly different content?
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Options
shadekynthMember, Braver of Worlds, Kickstarter, Alpha One
Will Braver of Worlds tier be brought into testing prior to the official start of Alpha 1? Any update on start date for Alpha 1 with no NDA?
With Clerics being the primary healing archetype, will they always be the healer in a party or do you see them being able to fill a different role. If so, would parties want a Cleric that isn't the primary healer?
With the corruption system a non-combatant does not become combatant when they attack a corrupted player per your chart, that means a corrupted player can't even fight back to defend themselves as they would become more corrupted if they kill the non-corrupted player who initiates combat. Is this your intention? To completely remove corrupted players ability to defend themselves?
Will the instanced raid bosses drop some of the best things in the game? Or will that be from open world raids?
Or more in general question:
Can you tell us more about raids in general and what priority endgame PvE encounters have in AoC. Many believe that this game is mostly focused on PvP to make endgame encounters hard, is that true?
While the node system seems incredible and the potential for every server to be completely different from each other sounds amazing, my concern is what, if anything, is in place, be it design or otherwise, to prevent a node "Meta" from forming and creating an inevitable homogenization of servers?
We know the in game map will be a fog if war, but what style will the in game map be like? Color? Old style yellowed parchment? Or something completely different?
In Final Fantasy XI they had a fun way to expand your inventory with a series of quests called The Gobbiebag. A friendly Goblin would expand your backpack for you, if you brought him the requested items each time. It was a very fun horizontal progression within the game, and added a few additional inventory slots with every upgrade. Will Ashes of Creation have quested personal inventory expansion like this, without relying on Artisans? Thanks!
In regards to Apoc, is that still slated to coming back for siege and horde testing after A1, or is that in the not coming back situation?
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kyrakuMember, Braver of Worlds, Kickstarter, Alpha One
What are you going to do to classes to add 'flavour' to whatever class you're playing? for example.. individual quests for druids, warlocks, necromancers etc.. or are they just basically root class with slight differences?
Can secondary archetypes perform their role function ? eg could a Dreadnought or Brood Warden tank at all for a group, even if only for easier content ?
*fingers crossed you're ready to share some design intent on this*
So is there going to be penalties for killing mobs lower level than you? i.e. in lienage 2 if you killed a blue mob (6 levels lower) you got next to no exp and no drops.
I am asking so if there is a certain material/item you need off a mob, am I going need to use time leveling a second character or diminish my gold reserves on buying what I need when I could of farmed it myself.
If there is a penalty, are there mechanics for me to turn exp off or lower my recevied exp in order to farm the item/material I need/want longer.
MMO History
Lineage 2 Franz/Naia Servers Non Stop From 2007-2012
Wow on and off
Rift for beta and a few months out
Tera for beta and a year or so
What options will Gathering Artisans have in transporting their harvested materials when away from their Node? i.e. trained mounts with additional storage, Node Perk that allows NPC couriers, etc.
Could you give some more elaboration on how the arena system's rating work? Is there skill based match making or a MMR system? Are gear rewards based off of a certain rating or a percentage of overall rating at the end the season? I know you talked about cosmetic rewards for the top players at the end of a season, but do higher rated players get access to better gear than lower rated players?
Given that there are a limited number of spawn locations for new players, is the team worried that every server might end up with the same metropolises due to players acting in a predictable behavior?
1. Group Mounts: Will there be flying group mounts?
2. Siege Weapons: Can siege weapons be crafted anytime or only during the siege preparation period?
3. If Question #2 is yes: Can you sabotage or destroy enemy siege weapons or any defensive equipments outside of the siege period?
4. Are we near enough for Nodes 3 yet? 🤔
When talking about players being either chosen or winning the position of Mayor for a node, I can't help but think of a few bad situations. Say for instance that the person who ends up being Mayor is and pardon my language, an idiot. He then makes objectively wrong decisions that will be bad for the node either through incompetence or intentional griefing. Do you plan on having a way to get rid of a Mayor?
How extensive will the camping feature be? I always envisioned putting up customizable tents and banners, and using a fireplace or bonfire when out in the wild. In city life it could turn into slums without voting rights and different cities running different kind of politics in regards to slums.
I don't know if you guys notice but I feel there is a big argument going within the community about PvE and PVP and open-world dungeons. People are worried PvP people will take control over these open-world dungeons and because of it they will get more powerful and just be the leaders in the game by default since other people cannot get the items for the dungeon, what's your take on this?
Comments
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
How is this going to impact future game updates, balance patches, addons?
for example, if the european and american server where to develop in the most opposit way possible, would they end up with completly different content?
Or more in general question:
Can you tell us more about raids in general and what priority endgame PvE encounters have in AoC. Many believe that this game is mostly focused on PvP to make endgame encounters hard, is that true?
*fingers crossed you're ready to share some design intent on this*
I am asking so if there is a certain material/item you need off a mob, am I going need to use time leveling a second character or diminish my gold reserves on buying what I need when I could of farmed it myself.
If there is a penalty, are there mechanics for me to turn exp off or lower my recevied exp in order to farm the item/material I need/want longer.
Lineage 2 Franz/Naia Servers Non Stop From 2007-2012
Wow on and off
Rift for beta and a few months out
Tera for beta and a year or so
What options will Gathering Artisans have in transporting their harvested materials when away from their Node? i.e. trained mounts with additional storage, Node Perk that allows NPC couriers, etc.
Much love!!
-Executus Gaming
2. Siege Weapons: Can siege weapons be crafted anytime or only during the siege preparation period?
3. If Question #2 is yes: Can you sabotage or destroy enemy siege weapons or any defensive equipments outside of the siege period?
4. Are we near enough for Nodes 3 yet? 🤔
What are your thoughts and plans regarding this?