QueenofPixels wrote: » I don't want to be forced to pvp. Have at least a few servers that are PVE either exclusively or with limited PVP areas. I don't want crafting to be useless at end game. Crafted gear should be as good as any gear dropped from end game raids. And don't gate end game crafting mats in raid either. Basically don't force me to play content I don't want. Don't make things that were valuable content suddenly valueless in expansions. I'm not talking about gear being replaced I mean like say you have to collect crystal shards to purchase something in-game and after the expansion the crystal shards are worthless. Once you add them to the game leave them in the game. Don't make achievements character specific but rather make them account-wide. Don't race lock classes. Group finders should be server-specific.
Caeryl wrote: » [quote="QueenofPixels;c-251766" All servers will be PvX, you need to come to terms with the fact that you will have to PvP to be effective in the game.
QueenofPixels wrote: » Caeryl wrote: » [quote="QueenofPixels;c-251766" All servers will be PvX, you need to come to terms with the fact that you will have to PvP to be effective in the game. Is this projected or confirmed? If I can't at least flag my character as a non-combatant for PVP my interest in this game just hit zero.
"QueenofPixels wrote: » Is this projected or confirmed? If I can't at least flag my character as a non-combatant for PVP my interest in this game just hit zero.
Caeryl wrote: » "QueenofPixels wrote: » Is this projected or confirmed? If I can't at least flag my character as a non-combatant for PVP my interest in this game just hit zero. Ashes has always advertised as a PvX game. It’s been confirmed since day one.
QueenofPixels wrote: » Caeryl wrote: » "QueenofPixels wrote: » Is this projected or confirmed? If I can't at least flag my character as a non-combatant for PVP my interest in this game just hit zero. Ashes has always advertised as a PvX game. It’s been confirmed since day one. Thanks. I'm rather new to this game and I was not aware. That's too bad my sons and I were looking for a new MMO to play together and this game sounded very interesting. I think this game would have had a fairly wide appeal if that were not the case. My experience in PVP games is that it brings out the worst examples of the gaming community. Hope the game works out for you.
shadiss wrote: » I don't want to see a global chat. Maybe a regional/node chat, but nothing that stretches over the server. Kind of like how classic WoW had "the barrens" chat, I'd like to see certain areas have reputations for different types of chat. Trading zones, nonsense zones, etc.
winner909098 wrote: » this is confirmed. If you cant handle that you will have PVP with PVE at all times, then this game isn't for you.
Moid wrote: » winner909098 wrote: » this is confirmed. If you cant handle that you will have PVP with PVE at all times, then this game isn't for you. Excuse my ignorance, I am completely new to the game, but how do you PvE while someone is attacking you? I’d appreciate it if anyone could explain better how the system is supposed to function or point me in a direction when I can read up a little more about it.
Bricktop wrote: » Say for example there is a crafting recipe that you really need, and you know it drops from a dungeon close to your home node and off a certain trash mob. You grab a few friends and head out to the dungeon. You set up inside a room in the dungeon and begin to grind mobs trying to get this recipe to drop. Another group might come in and think to themselves "Wow that's a really good room, it seems like way better loot than our room" You will now most likely have to defend your room. This is PvP and PvE at the same time. World bosses all drop materials to craft the best gear in the game, guilds will fight over these bosses. This is PvP and PvE at the same time. Caravans can easily be set to be attacked by a random spawn of mobs, no idea if they are going to do this though. If they do you will have to defend caravans from mobs and players. You can't have one without the other in Ashes. Everything is completely intertwined.
Moid wrote: » Bricktop wrote: » Say for example there is a crafting recipe that you really need, and you know it drops from a dungeon close to your home node and off a certain trash mob. You grab a few friends and head out to the dungeon. You set up inside a room in the dungeon and begin to grind mobs trying to get this recipe to drop. Another group might come in and think to themselves "Wow that's a really good room, it seems like way better loot than our room" You will now most likely have to defend your room. This is PvP and PvE at the same time. World bosses all drop materials to craft the best gear in the game, guilds will fight over these bosses. This is PvP and PvE at the same time. Caravans can easily be set to be attacked by a random spawn of mobs, no idea if they are going to do this though. If they do you will have to defend caravans from mobs and players. You can't have one without the other in Ashes. Everything is completely intertwined. So it is designed as I feared. Unless PvP is factored into drop rates then this could end up being a massive problem. I could just see something like an EQ where grinding and camping is absolutely required but then you’re constantly ganked by PvPers. I hope they are factoring PvP into drop rates but that’s impossible to do as PvP isn’t controllable like PvE is. While you can control the spawn rate of mobs, you cannot control player characters nor can you predict what they will do. So it seems to me you either have to design the game such that there isn’t much camping involved otherwise you end up making camping near impossible. I played DAoC so I’ve seen what open world PvP can be like. In DAoC the frontiers allowed for anytime PvP so any PvE camps in the frontiers became very well known and attracted constant visits from the players from the enemy realms. There had to be a really huge incentive to consider camping those frontier PvE spawns for them to be used but the designers failed to account for that, at least in the early years (this may have changed at some point). Thus those frontier PvE spawns were virtually never utilized, the frontier was the PvP zone and the inner realms (safe from PvP) were the PvE zones by choice of the players. It was never fun to spend a bunch of time to gather a group, travel all the way out into the frontier to the spawn location, and then get ganked within 10 minutes. Many a group simply disbanded after such experiences and many people’s first questions before joining groups was, “are you going out to the frontiers?”