Tragnar wrote: » but you disagree without any reasoning
Tragnar wrote: » How insightful, not only 20% of content is confirmed to be instanced
bigepeen wrote: » I responded to a baseless assumption with a baseless assumption. Seems fair to me.
Noaani wrote: » bigepeen wrote: » I responded to a baseless assumption with a baseless assumption. Seems fair to me. It wasn't baseless, I provided my reasoning. You disagreeing with it does not mean it is baseless.
Tragnar wrote: » All information about raids is extremely vague at best with contradicting goals that they want to make work with system workarounds. I'm talking about raids being open world and having them difficult from PvE view so only tiny percentage of players is capable to kill. Usually people with such contradicting goals make sacrifices for both goals in order to make them happen at least partially. I would love to see both goals come to full fruition without sacrifices along the way, but we don't have information on how IS want to see that happen. Having goals is amazing, but the reality cannot lag behind otherwise the goals become empty promises
Tragnar wrote: » It is extremely amusing to hear that PvE playerbase is minority and PvP playerbase is the majority. If anything this is literally the first time I ever heard that and I heard only the exact opposite. Another thing is that Ashes needs to have well designed rules and rewards for PvP in order to make the open world work. However in my opinion to make a PvP centric MMO succesful is straight up delusional. So I am glad that Ashes is aiming to be PvX - as meaning to have both with good rules to avoid unnecessary frustration
Noaani wrote: » [If you leave that content in the open world, then you get to fight over it once a week (or so). That is all it is able to be killed, that is a limited about of that PvP over top end items that can happen before the materials are taken off and made in to items. Put a few (literally just a few) encounters in instances and they may well be killed 10 or more times a week, which means more of those top end items for players to fight over - but not so many as to decrease the value of those items. This is a really easy thing for Intrepid to implement, and so isn't an argument against instances, but ratehr a discussion about how instanced rewards should be structured (one that I think you and I would likely agree on).
Tragnar wrote: » I wish Steven never said PvX, because so many people have no idea what to imagine under such a vague statement. The most common explanation of PvX I have seen is to have in the game both PvP and PvE activities while at the same time having good rules to avoid unnecessary frustration that makes people quit the game. Also I do not understand people that are trying to say that PvPvE activities (which are world bosses in many MMO's) are PvE activities. I need to stress out that if you allow PvP in any activity you then transform that said activity into a PvP activity
Tragnar wrote: » I need to stress out that if you allow PvP in any activity you then transform that said activity into a PvP activity
Bricktop wrote: » Tragnar wrote: » I wish Steven never said PvX, because so many people have no idea what to imagine under such a vague statement. The most common explanation of PvX I have seen is to have in the game both PvP and PvE activities while at the same time having good rules to avoid unnecessary frustration that makes people quit the game. Also I do not understand people that are trying to say that PvPvE activities (which are world bosses in many MMO's) are PvE activities. I need to stress out that if you allow PvP in any activity you then transform that said activity into a PvP activity Because there are many new age MMO gamers like you who never played any of the old school games before it was all broken down into PvP and PvE and you just did both and didn't whine about it. This IS a PvX game you have been explained over and over and over again what the game's PvX will entail. I'm sorry you are having trouble wrapping your brain around it.
World Bosses are absolutely PvE activities no matter if you introduce a PvP element to it. There's still a boss, with boss mechanics that you need to kill.
Tragnar wrote: » Bricktop wrote: » Tragnar wrote: » I wish Steven never said PvX, because so many people have no idea what to imagine under such a vague statement. The most common explanation of PvX I have seen is to have in the game both PvP and PvE activities while at the same time having good rules to avoid unnecessary frustration that makes people quit the game. Also I do not understand people that are trying to say that PvPvE activities (which are world bosses in many MMO's) are PvE activities. I need to stress out that if you allow PvP in any activity you then transform that said activity into a PvP activity Because there are many new age MMO gamers like you who never played any of the old school games before it was all broken down into PvP and PvE and you just did both and didn't whine about it. This IS a PvX game you have been explained over and over and over again what the game's PvX will entail. I'm sorry you are having trouble wrapping your brain around it. When you are talking about those old school games then I am truly sorry - those are not PvX games, those are PvP game with basic PvE that any person can participate in. I can see that you are having a problem with wrapping your brain around challenging PvE World Bosses are absolutely PvE activities no matter if you introduce a PvP element to it. There's still a boss, with boss mechanics that you need to kill. This is straight up delusional. PvP is in its core nature transformative activity - anything that you want to in addition is just a flavor to the PvP nature of it. The only PvE content that has allowed PvP is one its loot is completely irrelevant
Bricktop wrote: » Tragnar wrote: » Bricktop wrote: » Tragnar wrote: » I wish Steven never said PvX, because so many people have no idea what to imagine under such a vague statement. The most common explanation of PvX I have seen is to have in the game both PvP and PvE activities while at the same time having good rules to avoid unnecessary frustration that makes people quit the game. Also I do not understand people that are trying to say that PvPvE activities (which are world bosses in many MMO's) are PvE activities. I need to stress out that if you allow PvP in any activity you then transform that said activity into a PvP activity Because there are many new age MMO gamers like you who never played any of the old school games before it was all broken down into PvP and PvE and you just did both and didn't whine about it. This IS a PvX game you have been explained over and over and over again what the game's PvX will entail. I'm sorry you are having trouble wrapping your brain around it. When you are talking about those old school games then I am truly sorry - those are not PvX games, those are PvP game with basic PvE that any person can participate in. I can see that you are having a problem with wrapping your brain around challenging PvE World Bosses are absolutely PvE activities no matter if you introduce a PvP element to it. There's still a boss, with boss mechanics that you need to kill. This is straight up delusional. PvP is in its core nature transformative activity - anything that you want to in addition is just a flavor to the PvP nature of it. The only PvE content that has allowed PvP is one its loot is completely irrelevant I can already tell you that if you don't like those old school MMORPGs you are absolutely not going to like this game. You are being absurd by suggesting PvE encounters aren't PvE anymore if you have to PvP over them. That's gonna be the entire game bub.
Tragnar wrote: » Bricktop wrote: » Tragnar wrote: » Bricktop wrote: » Tragnar wrote: » I wish Steven never said PvX, because so many people have no idea what to imagine under such a vague statement. The most common explanation of PvX I have seen is to have in the game both PvP and PvE activities while at the same time having good rules to avoid unnecessary frustration that makes people quit the game. Also I do not understand people that are trying to say that PvPvE activities (which are world bosses in many MMO's) are PvE activities. I need to stress out that if you allow PvP in any activity you then transform that said activity into a PvP activity Because there are many new age MMO gamers like you who never played any of the old school games before it was all broken down into PvP and PvE and you just did both and didn't whine about it. This IS a PvX game you have been explained over and over and over again what the game's PvX will entail. I'm sorry you are having trouble wrapping your brain around it. When you are talking about those old school games then I am truly sorry - those are not PvX games, those are PvP game with basic PvE that any person can participate in. I can see that you are having a problem with wrapping your brain around challenging PvE World Bosses are absolutely PvE activities no matter if you introduce a PvP element to it. There's still a boss, with boss mechanics that you need to kill. This is straight up delusional. PvP is in its core nature transformative activity - anything that you want to in addition is just a flavor to the PvP nature of it. The only PvE content that has allowed PvP is one its loot is completely irrelevant I can already tell you that if you don't like those old school MMORPGs you are absolutely not going to like this game. You are being absurd by suggesting PvE encounters aren't PvE anymore if you have to PvP over them. That's gonna be the entire game bub. Amazing so right now you just confirmed that you think Ashes is pure PvP-centric game. How fabulous
Tragnar wrote: » If what you say is true then Steven should come out and make it clear and allow refunds for their shop (I was hooked in under the presumption that there will be challenging PvE content) - if everything in the game is just means to do PvP then I'll just avoid Ashes alltogether. However Steven never said what you are telling me now. So until he does I just assume that what you are telling me is just one part of the game and I am content to wait for additional info about PvE so that we can know what it will be about.