arsnn wrote: » Roughly 3 power. But that’s just an estimation
KHRONUS wrote: » arsnn wrote: » Roughly 3 power. But that’s just an estimation No way dude. I know IS has the money but I don't think they will supply 3 power servers until they know it will be successful. We will probably get 2.5 power servers for launch and they upgrade later if needed. At 2.5 though, we can still get the system speeds to overclock at 1.21 Gigawatts at least.
screwtape wrote: » As much of a communication confusion AoC Apocalypse caused, it was exactly this topic why they created the quick battle royal game, to test this. They discovered some major issues in the backend that required rework to solve. Luckily they caught it early, and not in later stages of beta. With the latest cloud technologies (auto scaling) and solid coding practices, 500 players in a single siege should be a goal they can achieve. Fingers crossed they are able to do it!
spinnered13 wrote: » screwtape wrote: » As much of a communication confusion AoC Apocalypse caused, it was exactly this topic why they created the quick battle royal game, to test this. They discovered some major issues in the backend that required rework to solve. Luckily they caught it early, and not in later stages of beta. With the latest cloud technologies (auto scaling) and solid coding practices, 500 players in a single siege should be a goal they can achieve. Fingers crossed they are able to do it! but how can't blizzard manage this? you can search on the current state of wow and even on classic, when an opposing faction tries to attack the enemy faction capital city everything is unplayable i really doulbt that blizzard which is such a big company doesn''t manage to acomplish this or doesn't want to and this small company can instead
screwtape wrote: » spinnered13 wrote: » screwtape wrote: » As much of a communication confusion AoC Apocalypse caused, it was exactly this topic why they created the quick battle royal game, to test this. They discovered some major issues in the backend that required rework to solve. Luckily they caught it early, and not in later stages of beta. With the latest cloud technologies (auto scaling) and solid coding practices, 500 players in a single siege should be a goal they can achieve. Fingers crossed they are able to do it! but how can't blizzard manage this? you can search on the current state of wow and even on classic, when an opposing faction tries to attack the enemy faction capital city everything is unplayable i really doulbt that blizzard which is such a big company doesn''t manage to acomplish this or doesn't want to and this small company can instead Blizzards code/servers/architecture was written for running on dedicated VMs. VERY VERY old architecture, to update an application (game) to switch from VM architecture to server-less/scalable/PaaS (platform as a service) architecture would require a significant amount of recoding and fundamentally redoing the entire game. Thus why Blizzard hasn't and probably never will rewrite the entire game. AoC is starting from scratch, and by taking a look at the skills/knowledge/experience required for their job postings, specifically their Cloud Architect, you can tell they are leveraging the latest cloud services available. I do this for a living, and trust me, the performance improvements and scalability is greatly improved when you design your code to take advantage of server-less microservices. It also lets them scale-down services during non-peak play times, and also take advantage of pay-as-you-go too, both of which are significantly cheaper than buying massive physical servers or dedicated VMs.
Balrog21 wrote: » @screwtape have you applied for a job yet?!?