PlagueMonk wrote: » IMHO, if you can afford a computer powerful enough to run AoC then you can afford the 15 bucks a month. Not saying AoC will need a 2000$ setup BUT it is surely going to require much higher standards than WoW (who even upped their system reqs for their upcoming expansion) If you CAN'T afford the 15 bucks then you probably should be doing something else with your time. I am also against any form of free play model, even if it's only to lvl 10. The people who do this tend to generate the most asinine names which really ruins my immersion factor.
BobzUrUncle wrote: » No F2P.
stolyaR wrote: » BobzUrUncle wrote: » No F2P. Did you read the post?
stolyaR wrote: » TAKE IT EASY!!! I'LL PAY THE SUBSCRIPTION NO MATTER WHAT!!! BUT. I think It can be an issue for many people to start paying from day one without actually touch and feel the game. (I know I know you don't need to buy the game and its huge but still.....) I think DEVS must think of many different ways to drag people in. Like:"Free Saturday": Try to catch gamers while they at home and give them the opportunity to get into the game. If they will like it they will subscribe. "Play free until level 10 or 15 with restrictions on trade and chat": In that case people will start, create an character, see and feel the game. After that they will have something in AoC world that can bring them back any time. "Watching AoC streams gives you a key to try the game for 3 days" (Valorant developers did something like that) (limited amount per Twitch account)" After that you can give them: "Watching AoC streams gives you some tokens to extend the subscription period. (limited amount in month per account)" "Friend invite reward": That idea taken from real world head hunters. Once you inviting a friend and he gets he gets one month or less of free play time. After his grace period if he stays in the game you as a inviter gets a extension of you subscription for every 10 level your friend gets. "Pay subscription with in game currency" Cons: Paying sub with ingame currency heavily encoureges RMT which we can agree is really bad. I really want Ashes of Creation to succeed!!! I don't want to see another ambitious project to disappear(like Wildstar they also started with subscription and after that turn to F2P but it was too late and we all know where they are now.) Please share you ideas guys of how to bring more people in and make AoC a huge game.