primagoosa wrote: » Imo there needs to be a rewarding system in place for protecting others, not a punishing system for killing others. People who want to be outlaws are going to attack for reasons outside of reward anyway, but usually negative reputation effects are so penalizing that you eliminate an entire factor of the open world. Whether it's merchant discounts for tiers of positive reputation, unique titles, or whatever sounds best. I just think "punish the bad guys" has been done to death and never quite feels that good, imo.
Dolyem wrote: » primagoosa wrote: » Imo there needs to be a rewarding system in place for protecting others, not a punishing system for killing others. People who want to be outlaws are going to attack for reasons outside of reward anyway, but usually negative reputation effects are so penalizing that you eliminate an entire factor of the open world. Whether it's merchant discounts for tiers of positive reputation, unique titles, or whatever sounds best. I just think "punish the bad guys" has been done to death and never quite feels that good, imo. only problem with that is people would exploit it by voluntarily farming each other for those rewards. Punishment is a better prevention less likely to be exploited
jubilum wrote: » I have and after several visits and several hundred dollar we came to the conclusion that my views and concerns were perfectly normal on this subject.
primagoosa wrote: » Dolyem wrote: » primagoosa wrote: » Imo there needs to be a rewarding system in place for protecting others, not a punishing system for killing others. People who want to be outlaws are going to attack for reasons outside of reward anyway, but usually negative reputation effects are so penalizing that you eliminate an entire factor of the open world. Whether it's merchant discounts for tiers of positive reputation, unique titles, or whatever sounds best. I just think "punish the bad guys" has been done to death and never quite feels that good, imo. only problem with that is people would exploit it by voluntarily farming each other for those rewards. Punishment is a better prevention less likely to be exploited To me, that's just a lack of vision/imagination. If trading is biased towards negative rep then they'll just dig each other into holes. If people level alts to be farmed by friends, maybe make the rep account based instead of character, like how BDO treats your account like a family of chars. I would just rather see a more active ecosystem of owpvp than one that just ends up dying because attacking anyone is too punishing to be worth it.
Hurf Derfman wrote: » Oh just let this thread die already 😂 Everything that needs to be said has been said. Gaming has already been scientifically proven to be a boon to human psychology despite what conservative/Karen's want to say about it in order to build a soap box to stand upon for political purposes.
Dolyem wrote: » Hurf Derfman wrote: » Oh just let this thread die already 😂 Everything that needs to be said has been said. Gaming has already been scientifically proven to be a boon to human psychology despite what conservative/Karen's want to say about it in order to build a soap box to stand upon for political purposes. I actually enjoy seeing people attempt to argue that intrepid should completely strip down every system in this game just so people can opt out of pvp.
Moid wrote: » There’s a real risk to a game with unrestricted PvP. Those people you “elites” call care-bears pay subscriptions also and they happen to be the vast majority of gamers and thus by far the greatest revenue stream. A game with little revenue will be a short lived game and the graveyard of MMOs is vast. What I’ve never understood, because it’s completely illogical, is why you “elites” have problems with the care-bears having their PvE fun. It’s as if you “elites” are little tyrants and want to force everyone to play the way you want to play. Oh but I do understand the mindset to some extent, you “elites” want a target rich environment so you can have more fun at others’ expense. The logical problem you obviously have, well not obvious to you, is that your target rich environment won’t remain target rich for long. Care-bears won’t stick around for long after getting repeatedly ganked. For some reason you “elites” don’t understand that.
Moid wrote: » Those people you “elites” call care-bears pay subscriptions also and they happen to be the vast majority of gamers and thus by far the greatest revenue stream. A game with little revenue will be a short lived game and the graveyard of MMOs is vast.
Moid wrote: » What I’ve never understood, because it’s completely illogical, is why you “elites” have problems with the care-bears having their PvE fun. It’s as if you “elites” are little tyrants and want to force everyone to play the way you want to play. Oh but I do understand the mindset to some extent, you “elites” want a target rich environment so you can have more fun at others’ expense.
Moid wrote: » The logical problem you obviously have, well not obvious to you, is that your target rich environment won’t remain target rich for long. Care-bears won’t stick around for long after getting repeatedly ganked. For some reason you “elites” don’t understand that.
Moid wrote: » Well I got plenty of typical responses from the “elites” and one a little less typical. I’m not going to take the time to respond to each as some simply aren’t worth the time. It’s interesting how defensive the “elites” here are about their game. They read into my post that I want to force people to play or force people to play a specific way. I never suggested that. You “elites” feel as though if people have an option to PvE in a PvP-free zone that will disrupt your game which is precisely what I was getting at in the first place. Someone PvEing where you cannot gank them doesn’t diminish your game in any way. Good luck getting through to you. Giving others an option is clearly forcing a different play style on you. Why do the “elites” have so much difficultly understanding how stupid that statement is? “Elites” want it your way, you want a pure game and that’s the only acceptable design. A design which gives people options pollutes your precious game. The cries of, “there are already other games out there with designs like that” made me reach for the cheese. One even asked why people who would be accepting of a non-PvX design would even be here when there are so many other available options. I suppose the person asking that question found games without imperfections. Why aren’t we all playing Doom or Chess? I knew when I posted the “elites” would be up in arms. I’ve been around long enough to know a bit about PvP “elites”. Despite that experience it’s still pretty strange to see the inevitable nonsensical irrational replies. The one thing I’ll never be able to understand is the fact that the “elites” refuse to accept the fact that a PvX game will be a very short lived game. It has been tried before and while the servers attract attention at launch they always die rapidly. The same thing will happen with AoC if the developers go that direction because designing a system to prevent grief-ganking is extraordinarily difficult to get right, so much so that the feat has never been accomplished to date.
Moid wrote: » ... They read into my post that I want to force people to play or force people to play a specific way. I never suggested that ... ... The cries of, “there are already other games out there with designs like that” ... ... One even asked why people who would be accepting of a non-PvX design would even be here when there are so many other available options. I suppose the person asking that question found games without imperfections ... ... that a PvX game will be a very short lived game. It has been tried before and while the servers attract attention at launch they always die rapidly. The same thing will happen with AoC if the developers go that direction because designing a system to prevent grief-ganking is extraordinarily difficult to get right, so much so that the feat has never been accomplished to date.
... They read into my post that I want to force people to play or force people to play a specific way. I never suggested that ...
Voidwalkers wrote: » The longer this thread gets, the more confused I am. While the debate of "whether open world pvp is good or bad for a game" can probably go on forever and it seems neither of the for/against camp will ever be able to convince the other ... what has confused me is ... I wonder, those of you who are against open world pvp (non-consensual included), what have brought you to Ashes, an upcoming open-world PvX MMORPG? A lot of the safe haven features you guys' been arguing for (consensual pvp ONLY, and instanced pve safe from hostile player interference), are already available in existing major MMOs like WoW & GW2. What are you looking for in Ashes that WoW & GW2 couldn't provide?