I might be down for death penalties to be shared among the whole group, so that roles that tend to die a lot don't take more of the burden on all the small deaths where the whole group doesn't wipe but one or 2 die.
Kneczhevo wrote: » Without factions and not being able to segregate chats (faction, racial, etc)
Warth wrote: » I'd also support a single (mostly) unmoderated channel you have to opt-in. Call it the corrupted channel This would channel toxicity into those channel while 95% of playerbase experiences less, as all people who want to insult each other would go into the unmoderated channel to do so.
Kneczhevo wrote: » Without factions and not being able to segregate chats (faction, racial, etc), I foresee a lot of toxicity. Most people say; there will be GMs, I think they are being really optimistic. I am not so. /Shrug
Warth wrote: » I might be down for death penalties to be shared among the whole group, so that roles that tend to die a lot don't take more of the burden on all the small deaths where the whole group doesn't wipe but one or 2 die. This would just make toxicity worse lmao. You think the toxic players will just sit down and take it when you die but they have to carry the consequences of your screw up? Hell no. They will preemptively kick everybody they deem a noob to protect themselves. Personally, I'd do the same. Why should someones else gets punished if a player can't stay out of the red. There is an easy solution to group toxicity: Don't play with toxic players. There is no dungeon finder, its your choice to group or not group with them
Mojottv wrote: » You guys need to keep in mind, that this will hopefully be open world pvp game. So means, you could pk anyone you don't like. So toxic **** will have tough luck farming if half the server doesn't like them.
Tragnar wrote: » @Balrog21 So if I gank people that are not flagged I get corruption penalties and my victims are having death penalties until they are useless?