Kneczhevo wrote: » Question is: what is the debt like? 10 deaths or 100, before losing your effectiveness?
Noaani wrote: » I would still like to see some death penalties in PvP events. I personally think the fact that corruption is disabled and all players are treated as combatants (which halves the death penalties) is enough. If there are to be any gains made from these PvP events, there also needs to be the ability to lose something, and the games death penalty is the only way there is to facilitate that. This simple fact of risk vs reward should always trump the need to get more people participating - and I am sure that anyone in this discussion that has argued risk vs reward in a PvE setting has no option other than to agree.
insomnia wrote: » Noaani wrote: » I would still like to see some death penalties in PvP events. I personally think the fact that corruption is disabled and all players are treated as combatants (which halves the death penalties) is enough. If there are to be any gains made from these PvP events, there also needs to be the ability to lose something, and the games death penalty is the only way there is to facilitate that. This simple fact of risk vs reward should always trump the need to get more people participating - and I am sure that anyone in this discussion that has argued risk vs reward in a PvE setting has no option other than to agree. When it comes to sieges, there are things to gain and lose for participants. Your city drops or your city can increase. People with houses can lose stuff
Mojottv wrote: » insomnia wrote: » Noaani wrote: » I would still like to see some death penalties in PvP events. I personally think the fact that corruption is disabled and all players are treated as combatants (which halves the death penalties) is enough. If there are to be any gains made from these PvP events, there also needs to be the ability to lose something, and the games death penalty is the only way there is to facilitate that. This simple fact of risk vs reward should always trump the need to get more people participating - and I am sure that anyone in this discussion that has argued risk vs reward in a PvE setting has no option other than to agree. When it comes to sieges, there are things to gain and lose for participants. Your city drops or your city can increase. People with houses can lose stuff well, to be honest, what youre talking about doesnt depend to much if the payer is participating or not, and only encourages to participate, as theres actually no risk in participating in sieges. but theres only reward, as if you defend, you wont be looted, if you are attacking you can get loot. Death penalty would be the only risk. I think pvp events should have death penalties, maybe lower than normal, but there still should be something.
insomnia wrote: » Mojottv wrote: » insomnia wrote: » Noaani wrote: » I would still like to see some death penalties in PvP events. I personally think the fact that corruption is disabled and all players are treated as combatants (which halves the death penalties) is enough. If there are to be any gains made from these PvP events, there also needs to be the ability to lose something, and the games death penalty is the only way there is to facilitate that. This simple fact of risk vs reward should always trump the need to get more people participating - and I am sure that anyone in this discussion that has argued risk vs reward in a PvE setting has no option other than to agree. When it comes to sieges, there are things to gain and lose for participants. Your city drops or your city can increase. People with houses can lose stuff well, to be honest, what youre talking about doesnt depend to much if the payer is participating or not, and only encourages to participate, as theres actually no risk in participating in sieges. but theres only reward, as if you defend, you wont be looted, if you are attacking you can get loot. Death penalty would be the only risk. I think pvp events should have death penalties, maybe lower than normal, but there still should be something. Well, it seems like defenders have stuff to lose but nothing to gain. I don't really see it as a reward. But attackers can loot but not lose anything. But if there are penalties for dying, people might end up not being able to do anything doing the siege. Or people won't bother participating
Tyrantor wrote: » There should be monetary/mat costs for dying in the siege in addition to some death penalties that are on a relatively short duration. What I mean by this, it should cost people for carelessly dying (Insert your guilds Leroy Jenkins) - then there should be a delay on when you can re-engage in the battle at full strength so if 30 people just got wiped they can just respawn and fight again immediately. There should be a debuff on each character on death for a short duration (+/- how long it would take for a group to heal/mana/stamina up after a fight) - to prevent fights from just going back and forth based on respawning with full stats and rushing back in.
Xyls wrote: » That could be accomplished with a respawn timer. You die, sent to spawn point, 30 second timer to respawn. Then you still have to wait for the rest of your group to respawn or you run back alone to rejoin them in the fight. I just don't want to see a 2 hour battle end in 30 minutes because one side is completely gimped by stat dampening and other death penalties... and that goes for being on both the winning side and the losing side.
Xyls wrote: » Mojottv wrote: » insomnia wrote: » Noaani wrote: » I would still like to see some death penalties in PvP events. I personally think the fact that corruption is disabled and all players are treated as combatants (which halves the death penalties) is enough. If there are to be any gains made from these PvP events, there also needs to be the ability to lose something, and the games death penalty is the only way there is to facilitate that. This simple fact of risk vs reward should always trump the need to get more people participating - and I am sure that anyone in this discussion that has argued risk vs reward in a PvE setting has no option other than to agree. When it comes to sieges, there are things to gain and lose for participants. Your city drops or your city can increase. People with houses can lose stuff well, to be honest, what youre talking about doesnt depend to much if the payer is participating or not, and only encourages to participate, as theres actually no risk in participating in sieges. but theres only reward, as if you defend, you wont be looted, if you are attacking you can get loot. Death penalty would be the only risk. I think pvp events should have death penalties, maybe lower than normal, but there still should be something. So not saying you're wrong or anything but here is something to think about. In a massive siege that lasts hours, If one side gets wiped two or three times in the first while of the siege and they get stat dampening and other death penalties, the siege is ultimately already over at that point because the side that was a little bit weaker to start (but still could have possibly come back to win) is now extremely weaker due to death penalties.