So while certain gear will give better stats or set bonuses. What I often see in games is that it is just a build-up of certain stats. get more healing power, crit, attack, agility, etc.
I was wondering what would happen if they introduce negative stats.
example, reaching X Healing power will impact your mana reducing total mana for each point you exceed the limit.
example, reaching X of attack power will impact your critical chance for each point you exceed it
The cap should also be put rather low meaning that 3-4 items on your char. would mean you are capped on a stat.
While for certain encounters it might be enough to balance everything to that cap, other harder content, or even for PvP it might be worth doing a trade-off. It could also maybe bring more diverse builds into play, with players trying some really creative builds.
Sorry for my poor English but I am interested in your thought. Would you see something like this work in Ashes?