Some type of Summoner, more then likely Beatmaster. I really hope they manage to incorporate a decent "Pet" class in the game, i see so many games do it so terribly
Not only does it sound badass, but I can imagine with how nice tank is already looking, getting skills from rogue for evasive group buffs or even things like a group stealth. Skills based around hiding other players and increasing evasion stats to survive makes an incredible support option for ambushing or defending caravans. A tank that protects with deception, hiding your party and telling the person with the loot to split away. Lying in wait with 1 person as they walk with the caravan and then as soon as it's attacked, 5 people pop out and obliterate them. Going into the middle of a castle siege and bringing a group of fighters into stealth across into enemy lines or hiding a group that's under suppression of mage skills.
Could even have a big barrier they can setup you can't see that blocks ranged attacks. Or maybe create an area of effect spot that stealths anyone who enters it, leading people to waste attacks on it when it's empty or people using it to actually hide from aimed attacks. The dash tanks get could stealth them or increase evasion rate. I just think of the concept as something perfect for a leader or someone wanting to both protect and offer offensive support to a group while still being able to tank if by themselves.
Orc Bard, but almost no information is known on Bards.
They could be awesome and I hope they are; if they turn into lame versions of wizards (like in other games), then naa.. I don't want to toss "music" like another caster would toss a "fireball". That isn't a bard in my mind.
Paladin or Brood Warden. Looking very much forward to learn more about what role they see the Summoner taking and how much you can shift it with secondaries.
Orc Bard, but almost no information is known on Bards.
They could be awesome and I hope they are; if they turn into lame versions of wizards (like in other games), then naa.. I don't want to toss "music" like another caster would toss a "fireball". That isn't a bard in my mind.
Nightshield. Really praying the class system is more fleshed out than just base skills 2ndary augments.... And I'll be able to play a tank that can provide evasion, stealth, and etc raid/siege based support to helping players escape, maneuver, and ambush opponents. Mitigation through deception sounds really badass to me.
Ranger as the 1st Archetype for sure, but I haven't decided yet on the second. I'm really curious to see how the augments will work. Will they be generic or specified? Meaning - are the secondary augments for example Fighter the same for Ranger Primary as they are Cleric Primary?
Well for me to make decision I'll have to see a more finished version of the combat and more details in each class and how they play.
Now what seems appealing to me currently are the mage+tank(Spellstone) and tank+mage(Spellshield) other that I find interesting are cleric+fighter(Templar) and tank+summoner(Keeper).
In other games I usually play something that can support my team and if possible be a little tanky. Also I like magic so if I can find a combination of those in one of the classes I will probably pick that.
Comments
I hate mages.
So now i am a man with a mission.
Not only does it sound badass, but I can imagine with how nice tank is already looking, getting skills from rogue for evasive group buffs or even things like a group stealth. Skills based around hiding other players and increasing evasion stats to survive makes an incredible support option for ambushing or defending caravans. A tank that protects with deception, hiding your party and telling the person with the loot to split away. Lying in wait with 1 person as they walk with the caravan and then as soon as it's attacked, 5 people pop out and obliterate them. Going into the middle of a castle siege and bringing a group of fighters into stealth across into enemy lines or hiding a group that's under suppression of mage skills.
Could even have a big barrier they can setup you can't see that blocks ranged attacks. Or maybe create an area of effect spot that stealths anyone who enters it, leading people to waste attacks on it when it's empty or people using it to actually hide from aimed attacks. The dash tanks get could stealth them or increase evasion rate. I just think of the concept as something perfect for a leader or someone wanting to both protect and offer offensive support to a group while still being able to tank if by themselves.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
They could be awesome and I hope they are; if they turn into lame versions of wizards (like in other games), then naa.. I don't want to toss "music" like another caster would toss a "fireball". That isn't a bard in my mind.
Can't say before I see all the skills, augments, gear, buffs, de-buffs etc. All I know thus far is I am rolling a Dwarf
Bard/Tank or Bard/Fighter maybe.
Rogue/Ranger with full attackspeed build, because Rogues go brrrrrt.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
Beastmaster?
Gunslinger! Royalguard! Swordmaster! Trickster!
the four styles lived in harmony but that all changed when Virgil attacked
Seems more like a BM hunter from WoW with way more options. Intriguing to be sure so I might have to try that one out.
Now what seems appealing to me currently are the mage+tank(Spellstone) and tank+mage(Spellshield) other that I find interesting are cleric+fighter(Templar) and tank+summoner(Keeper).
In other games I usually play something that can support my team and if possible be a little tanky. Also I like magic so if I can find a combination of those in one of the classes I will probably pick that.