Caeryl wrote: » Watching that weird anteaterhorse swim destroy my suspension of disbelief in their video. A creature with those kind of stick thin limbs would never be able to swim. A land mount shouldn’t be able to fully submerge at all. Water mounts being able to ride on land at vastly increased stam costs would be fine. A land mount being able to tread water for a very small amount of time would be fine. Seeing the classifications boil down to “same but faster” in either case is just disappointing. Hopefully the next iteration after feedback will fix these rather glaring issues that I can’t “it’s magic” my brain into believing.
George Black wrote: » I found that island locations in many mmos, isolated by the treacherous sea and its dangers, are some of the most interesting places that players want to explore. Crafting a boat (the only means to reach an island alive) and sailing it with friends is so cool. Even solo, the idea of the unknown was such a drive to spend time in crafting a boat and go to that island. I find that water mounts belittle that aspect of the game.
T Elf wrote: » I liked the mounts underwater and that they help you travel faster. I see them used mostly for exploration and getting to underwater dungeons. As mounts vs boats, they have no carrying capasity or other defenses. I'm not a stickler for all kinds of "realism" in games.
bluesmoke wrote: » I don't get the turtle/ tortoise. This was sold as an aquatic mount, yet it is afraid of water and moves slower in water than on land? Also, i'm not sure if more work is being done on it, but the galaxy in the shell is supposed to move.
Kneczhevo wrote: » @GrimmLiberty It's not that "we" are against water mounts. It's that they are making ships invalid. With your argument; compared to flying mounts. That means there will be less than 20 ships per server. Is this what you imagined AoC to be, with all their energy (development) being put into ships, when mounts will just over ride ships? Why bother taking a ferry or zeplin, if you can just swim, with your bear, to the next shore? Why bother taking your ship to Atlantis, when you can just take your turtle? So far, ships only offer RP benefits (caravans are not ships, for this conversation), fishing and dancing.
Zyggi wrote: » Kneczhevo wrote: » @GrimmLiberty It's not that "we" are against water mounts. It's that they are making ships invalid. With your argument; compared to flying mounts. That means there will be less than 20 ships per server. Is this what you imagined AoC to be, with all their energy (development) being put into ships, when mounts will just over ride ships? Why bother taking a ferry or zeplin, if you can just swim, with your bear, to the next shore? Why bother taking your ship to Atlantis, when you can just take your turtle? So far, ships only offer RP benefits (caravans are not ships, for this conversation), fishing and dancing. From what we know thus far, the utility of ships in AoC will not be purely for traveling purposes. Also, a mount will not be able to carry a lot of people through water.
George Black wrote: » I also find that mmos in general have ruined the sense of wildlife and the respect we should have for the dangers of the jungle, as well as sea and the creatures lurking. When you give players all those creatures that they can joyride on, how can I respect them as challenging PvE? When I ride a bear, how is it not immersion breaking that I have to hunt them for mats, or xp?
Medrash wrote: » @George Black George Black wrote: » I also find that mmos in general have ruined the sense of wildlife and the respect we should have for the dangers of the jungle, as well as sea and the creatures lurking. When you give players all those creatures that they can joyride on, how can I respect them as challenging PvE? When I ride a bear, how is it not immersion breaking that I have to hunt them for mats, or xp? I feel your concerns, that a water mount will be too powerful and will break the sea challenge, but i hope it will not be. Getting a water mount will be a challenge too i believe, the same as making the boat. What mmo are you talking about? that you expirienced such thing, with boat exploration. When you ride a bear you can kill what you want ... i don't see the immersion breaking. If you ride an horse you can still hunt down other horses in the wild. Maybe they can add more characterization to the Bear, so that when you do such thing he will become less friendly and change behavior, but a well trained animal doesn't have such problem... it is not a wild simulator for now.
George Black wrote: » Dear developers, please dont deminish the challenges of rediscovering a lost world (Verra) just so that animal husbundry and cosmetic mounts function. A lot of players will find underwater dissapointing if you can ride around so effortlessly. A lot of players will lose excitment on sailing and daring islands, upon seeing how ez it is to reach them. Riding a bear and a lion on land, as well as riding a sea mount underwater goes against the "risk vs reward" mentality, which in it's core is essentially ADVENTURE, CHALLENGE, DANGER. It's your world that you create. Show it more respect and dont give in to cosmetic collectors.