Bricktop wrote: » Seems like wars might just be shorter objective based events that could end in a night. Unsure if we will have the possibility to go to war indefinitely. There really needs to be that opportunity though.
daveywavey wrote: » Maybe they could disable the corruption system for guilds that are at war? So, if you attack anyone else, you still go corrupted, but if you attack an enemy guild member, it's all fair?
Warth wrote: » daveywavey wrote: » Maybe they could disable the corruption system for guilds that are at war? So, if you attack anyone else, you still go corrupted, but if you attack an enemy guild member, it's all fair? thats how it is supposed to work
Warth wrote: » Bricktop wrote: » Seems like wars might just be shorter objective based events that could end in a night. Unsure if we will have the possibility to go to war indefinitely. There really needs to be that opportunity though. I personally hope that this isn't the case. There will be barely any risk involved for the party declaring it if you know exactly that it won't span more than a evening where a lot of your members are online. The defending party might not have a say in when a war starts, but they should most definitely have a strong say in when it will stop. If they want to drag it out for days or even weeks to screw with the attackerd, then they should be able to do so. If the attackers want the war to stop, then they should have to surrender and pay whatever reparations are attached to that.
Tyrantor wrote: » The more I think about it I do not like the idea of guilds having the option to avoid war or "Both guilds have to agree to war". In a game that has sieges both sides do not have to agree to a siege, just one side placing the siege on another. Why should guilds get additional protection from war by being able to deny it or avoid it at no cost. If guilds get the option to avoid war it should have a build in penalty associated with it steep enough that it's rarely utilized. For example how about a mechanic that if war is denied the denying guild size gets reduced by 25 members each time it's denied their membership caps out at -25 from the previous amount and the only way to correct that would be accepting war with the original war declaration guild.
Medrash wrote: » @Sathrago This should be a basic feature of a mmorpg with pvp. The problem is ... there will be a good motivation or reason to declare a war in AoC? Right now it seems there isn't any need to do it, it seems more pve focussed.
Medrash wrote: » @Bricktop The definition of war actually is a long and prolunged conflict, with many battles and strategy involved. A short war is not a thing xD it never existed. The closest thing are the civil wars, but even in this case a war between clans can last a rly long time. So what are you refering to? Where the Ashes devs said something like that? It seems a bit dumb in my eyes, without any offense. War is not short ^^ ... usually . The problem is that is not possible to know exactly how long a war can take, how it will work in ashes wtf? A war last a pedetermined time? Short? i don't get it ..