Bricktop wrote: » There will be no extra ganking that comes from the feature since you would still go red on unflagged players.
Sathrago wrote: » Bricktop wrote: » There will be no extra ganking that comes from the feature since you would still go red on unflagged players. No no, you misunderstand my meaning. What I mean is that YOU will get ganked due to your flag. Even if you go into this understanding that you flag yourself, this will inevitably lead to people asking for more individual power so that they can "compete" in this area of the game. This is where my opinion comes in. I believe this will detract from the other parts of the game designed more around group v group content. The option causes more issues than it solves. Either play as a corrupted player or go to war with other guilds/alliances in the area, that is my solution for you.
CROW3 wrote: » I want to make sure I’m understanding your idea. Basically, ‘I always want to participate in open world pvp with anyone in the world, and don’t think my opponent should suffer corruption when I’m eventually killed.’ If I got that correct, makes sense to me. In an indirect way, that flag may further reduce killing non-combatants by creating a more ‘target rich environment.’
George Black wrote: » A Here are some exames of how your deature dilutes PvP in AoC. Let's say your group of friends clicked the opt in PvP status and spend a couple of hours looking for fights. And then a guild member asks for caravan escort or guild member needs help fighting off some **, realistically you and most people will say "ah crap, I spend too much time fvcking around today, I need to reach 32 to unlock these skills, I aight going to help my community. .
CROW3 wrote: » I’m not following the argument against the combatant flag. I see this flag as having two states: A. flag is on, and I’m always a combatant B. flag is off, normal rules apply What’s the downside?
Sathrago wrote: » CROW3 wrote: » I’m not following the argument against the combatant flag. I see this flag as having two states: A. flag is on, and I’m always a combatant B. flag is off, normal rules apply What’s the downside? Why would anyone ever turn it off?
Sathrago wrote: » edited my previous post.
Bricktop wrote: » Sathrago wrote: » edited my previous post. Do you not understand how the flagging system works? I'm really beginning to suspect you just don't. If people have an opt in flag on at all times they would still go corrupted against unflagged players.
Sathrago wrote: » Bricktop wrote: » Sathrago wrote: » edited my previous post. Do you not understand how the flagging system works? I'm really beginning to suspect you just don't. If people have an opt in flag on at all times they would still go corrupted against unflagged players. YEP! but why would anyone not be flagged? You can be attacked still if you are not flagged so just flag and not worry about them stunlocking you to death so you only take half the losses when you die.
Tyrantor wrote: » Noaani Would you care how to explain how this would change the game for you? What exactly do you think this changes in the flagging system other than people walk around purple instead of green?
Noaani wrote: » Tyrantor wrote: » Noaani Would you care how to explain how this would change the game for you? What exactly do you think this changes in the flagging system other than people walk around purple instead of green? It isn't how this changes the game for me, it is how it changes the game. This change would make it so people think this is a game where roaming around in groups looking for PvP is encouraged by the game developers. This is not currently something they support, as they want PvP to always be meaningful. Roaming around in a mob actively looking for others to attack is not meaningful PvP. This change would alter the feel of the game more than instancing 50% of the games content would. It would mean the game needs to drop the notion of being PvX and label itself full PvP - as the difference between these two is that PvP in a PvX game is done for specific reasons, while PvP in a PvP game is just done for fun. If you want a game where you can roam around the open world PvP'ing for fun, Ashes is about as suited to you as it is to a player that wants fully instanced raid progression.
Noaani wrote: » This is not currently something they support, as they want PvP to always be meaningful. Roaming around in a mob actively looking for others to attack is not meaningful PvP. If you want a game where you can roam around the open world PvP'ing for fun, Ashes is about as suited to you as it is to a player that wants fully instanced raid progression.