Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo.
Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp.
Mojottv wrote: » I don't even understand how this option would cater for meaningless pvp though... like if someone attacks me, im not gonna go like, ok, lets flag up.... and chaaaarge!!!.... fuck that, i charge and flag up by attacking him. Unless he's willing to PK me. I really don't get it, why and who would use this option..
daveywavey wrote: » Mojottv wrote: » I don't even understand how this option would cater for meaningless pvp though... like if someone attacks me, im not gonna go like, ok, lets flag up.... and chaaaarge!!!.... fuck that, i charge and flag up by attacking him. Unless he's willing to PK me. I really don't get it, why and who would use this option.. From their posts above, I think the idea is that they're already set to Combatant before the second party attacks them. They don't want to revert back to Non-Combatant status, and they don't want to have to keep griefing random players by attacking them just to regain Combatant status again. They want to be able to be attacked, so that they can enjoy some "extra" PvP while they PvE. The only way that the toggle will make things any different is that they won't have to annoy random players to get Combatant status again. OP: please correct me if I misread this. @Tyrantor
Noaani wrote: » A game that has groups of players roaming around looking for a meaningless fight absolutely is different to a game that doesn't have groups of players roaming around looking for a meaningless fight. .
daveywavey wrote: » Noaani wrote: » daveywavey wrote: » Absolutely, but they know they're going Corrupted if they do. If all they're looking for is a fun fight, then they're going to ignore me. Obviously, there will be players who don't care about being corrupted and will will focus on me more because I'm a non-combatant, but that'll just help to feed to Bounty Hunter system. People wanting a fun fight have the guild war system - that is likely to be what it is used for 75% of the time. The other 25% will be fighting over content. Yep, and the players outside Mournhold had the whole Cyrodiil PvP Zone for PvPing, and yet they still liked a 1v1 outside Mournhold. Some players have fun by testing their builds out against someone else in a 1v1 setting. I don't understand that level of "fun" myself, but I've met plenty of players who fall into that category. Waiting for a Guild War, or trying to search the map trying to find someone in that Guild may not be enough for that area of the playerbase. As someone who isn't going to use it, I don't really care either way if it's implemented, but I can see that it would cater to that part of the community who want that 1v1 experience without having to harass other players. And I'd much rather someone could just toggle Combatant than have to run up and attack me for it!
Noaani wrote: » daveywavey wrote: » Absolutely, but they know they're going Corrupted if they do. If all they're looking for is a fun fight, then they're going to ignore me. Obviously, there will be players who don't care about being corrupted and will will focus on me more because I'm a non-combatant, but that'll just help to feed to Bounty Hunter system. People wanting a fun fight have the guild war system - that is likely to be what it is used for 75% of the time. The other 25% will be fighting over content.
daveywavey wrote: » Absolutely, but they know they're going Corrupted if they do. If all they're looking for is a fun fight, then they're going to ignore me. Obviously, there will be players who don't care about being corrupted and will will focus on me more because I'm a non-combatant, but that'll just help to feed to Bounty Hunter system.
Warth wrote: » daveywavey wrote: » Noaani wrote: » daveywavey wrote: » Absolutely, but they know they're going Corrupted if they do. If all they're looking for is a fun fight, then they're going to ignore me. Obviously, there will be players who don't care about being corrupted and will will focus on me more because I'm a non-combatant, but that'll just help to feed to Bounty Hunter system. People wanting a fun fight have the guild war system - that is likely to be what it is used for 75% of the time. The other 25% will be fighting over content. Yep, and the players outside Mournhold had the whole Cyrodiil PvP Zone for PvPing, and yet they still liked a 1v1 outside Mournhold. Some players have fun by testing their builds out against someone else in a 1v1 setting. I don't understand that level of "fun" myself, but I've met plenty of players who fall into that category. Waiting for a Guild War, or trying to search the map trying to find someone in that Guild may not be enough for that area of the playerbase. As someone who isn't going to use it, I don't really care either way if it's implemented, but I can see that it would cater to that part of the community who want that 1v1 experience without having to harass other players. And I'd much rather someone could just toggle Combatant than have to run up and attack me for it! never played ESO, but its common to have an "Ignore or AutoDecline Friend request, group invites, duel, trade request" option in the settings. Isn't that the same in ESO?
Medrash wrote: » @Tyrantor ... It's simple, just activate the combat mode everytime you are in pvp mode and you get hitted or you hit, more simple that this lol. Why the combat mode it doesn't activate when you get hit? but only when you hit? Why .. is it an intentional bug? xD ...
Tyrantor wrote: » Noaani wrote: » A game that has groups of players roaming around looking for a meaningless fight absolutely is different to a game that doesn't have groups of players roaming around looking for a meaningless fight. . The guy who played as the only pirate on his server and has tons of pvp experience ladies and gents, go ahead take your bow @Noaani. You understand that nodes will be in direct competition with each other in this game right? There will be guilds and potentially entire node population(s) fighting for territory and node advancement there absolutely will be large groups of players fighting each other in a meaningful way outside of the siege, caravan and war system. This in turn will likely result in sieges, wars etc. I know you don't understand how political strife evolves in games like this since you're entire existence in PvP based MMO was as a solo player. Glad you could show up to lose another discussion sir.
bloodprophet wrote: » Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo. Is fun not the whole point of playing the game? There are a lot of us running around in the open world that want the added challenge of possibly being attacked at any point. Doesn't mean it will or will not happen. But open world pvp just for lol's with out a preset goal other then the fun of a random brawl doesn't make it meaningless.
Noaani wrote: » bloodprophet wrote: » Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo. Is fun not the whole point of playing the game? There are a lot of us running around in the open world that want the added challenge of possibly being attacked at any point. Doesn't mean it will or will not happen. But open world pvp just for lol's with out a preset goal other then the fun of a random brawl doesn't make it meaningless. The game provides players with the ability to attack any one at any point. Open world PvP without any preset goal is literally the definition of meaningless PvP in Ashes. That is not what this game is about. As I said earlier in this thread, asking for that in Ashes is no different to asking for a full instanced raid progression. Both are things people enjoy in MMO's, neither of them fit in with Ashes.
Tyrantor wrote: » Noaani wrote: » bloodprophet wrote: » Noaani wrote: » Mojottv wrote: » you have 2 groups of people or just two people, doesnt matter, group 1 - someone who is farming mobs, group 2- someone who wants to initiate pvp. Indeed. The only people this would be for are people wanting meaningless PvP - and that is not what Ashes is about. There will be no shortage of meaningful PvP out there for those that want it, stick to that imo. Is fun not the whole point of playing the game? There are a lot of us running around in the open world that want the added challenge of possibly being attacked at any point. Doesn't mean it will or will not happen. But open world pvp just for lol's with out a preset goal other then the fun of a random brawl doesn't make it meaningless. The game provides players with the ability to attack any one at any point. Open world PvP without any preset goal is literally the definition of meaningless PvP in Ashes. That is not what this game is about. As I said earlier in this thread, asking for that in Ashes is no different to asking for a full instanced raid progression. Both are things people enjoy in MMO's, neither of them fit in with Ashes. What is the game about? Be specific don't leave anything out.