Noaani wrote: » Tyrantor wrote: » @Noaani an entire thread dedicated to nothing but PvP flagging and some how you've tried to hijack this into an instanced PvE discussion. Not at all. I am not a fan of the idea of a fully instanced raid progression in Ashes, and have never asked for that. I have asked for a few raid instances (as long as the rewards are still subject to PvP), but not a full progression. The idea of any fully instanced progression in Ashes fits about as well as this idea fits. Tyrantor wrote: » Corruption in this game is not here to prevent PvP from taking place it is only in the game to prevent people from killing non-combatants who do not wish to engage in PvP. Corruption is in the game for multiple reasons, many of which have been argued and debated on these forums for actual years. You weren't a part of those discussions, and so your opinion of the point of corruption is very one dimensional - much as your opinion of PvP in Ashes is. Corruption absolutely is in the game to prevent some PvP from happening, and when you said it wasn't, you then followed that up directly by saying that it was. Preventing people killing others that do not wish to engage in PvP absolutely is preventing PvP. Corruption gives players that don't want to PvP another option. This means they don't have to always PvP when attacked, which if that is not the definition of preventing some PvP, I don't know what is. However, that isn't why this idea doesn't fit Ashes. Ashes is not a game where PvP should be what people are attempting to do. It is not a PvP game. PvP in Ashes should only happen when there is a specific reason for it to happen. The idea of being able to turn on a flag to make finding PvP easier is anathema to that core design goal of the game. Make a system where players can flag up and go looking for PvP, and that is what players wi do. If these players do not find other groups flagged up for PvP, they will find PvP with people not flagged up. The point is, this game is NOT a game where people should be actively hunting for PvP situations. The fact that the forums have become more PvP oriented in the last 6 months or so is humorous to me. I spent the last year and a bit on these forums pointing out that the game as presented by Intrepid is not overly PvP focused, because the forums at the time were more PvE oriented. Now there are two or three posters that have the spare time, and think this is a PvP game, and so the feel of the forums is more PvP oriented, and I find myself arguing on the opposite side of the debate. Thing is, that doesn't make you right. This isn't a PvP game, and that is echoing comments from Steven.
Tyrantor wrote: » @Noaani an entire thread dedicated to nothing but PvP flagging and some how you've tried to hijack this into an instanced PvE discussion.
Tyrantor wrote: » Corruption in this game is not here to prevent PvP from taking place it is only in the game to prevent people from killing non-combatants who do not wish to engage in PvP.
Noaani wrote: » You weren't a part of those discussions, and so your opinion of the point of corruption is very one dimensional - much as your opinion of PvP in Ashes is.
Tyrantor wrote: » Woke us or get out.
CROW3 wrote: » Tyrantor wrote: » Woke us or get out. Not sure the juice is worth the squeeze.
Nagash wrote: » I can't remember if this is PvP complaint thread 23 or 24
mcstackerson wrote: » People will look for pvp with or without this system.
Tyrantor wrote: » CROW3 wrote: » Tyrantor wrote: » Woke us or get out. Not sure the juice is worth the squeeze. I'll eat my words if he can prove anything he says (ever).
We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.
Noaani wrote: » mcstackerson wrote: » People will look for pvp with or without this system. This is 100% true, and is a good thing for the game. However, player actions and player perception of the game are 100% dictated by the systems the game offers players. A game that offers a system for players to more easily gather together to do literally nothing other than PvP with other players will see more people doing exactly that. While this may seem like a good thing, it also seemed like a good thing to many players when WoW introduced the LFG system - I mean, more people running content is a good thing, right? My point here is about 90% based on player perception of the game, and how changes to systems in the game change player perception of the game. While this suggestion is in itself a small thing, it is a system designed specifically and solely to facilitate meaningless PvP (as described by Intrepid). This shifts player perception of the game from being a PvX game to being more of a PvP game - I mean, why does a PvX game need a system that serves no purpose for anything other than meaningless PvP?
mcstackerson wrote: » I feel like what is being recommended hear and LFG is an apple and oranges comparison.
Noaani wrote: » mcstackerson wrote: » I feel like what is being recommended hear and LFG is an apple and oranges comparison. As for duels, as long as they don't result in a death penalty (including resource shifting, experience debt, and having to respawn), then it's fine. Such activities can barely even be considered PvP imo. I once had someone try to tell me that playing the games market was a form of PvP, as you are actively going against other players - I think that player has about as much of a valid point that this is PvP as someone that duels does in claiming tht duels are PvP.
Noaani wrote: » - I think that player has about as much of a valid point that this is PvP as someone that duels does in claiming tht duels are PvP.
Tyrantor wrote: » Glad you could prove to all of us that you're just a bunch of hot air much appreciated.
The Kickstarter video says they want "meaningful conflict" not 'meaningful pvp'
Bricktop wrote: » While I can appreciate your distaste for somebody who believes the market is PvP, dueling is most certainly PvP. You are actively 1v1ing against another thinking breathing person with your character in an MMO.
Dolyem wrote: » Hate to break it to you, but part of the core of the creation of conflicts will directly be affected by "meaningless" pvp as you like to call it.
but he has not even once said he doesn't want to promote random open world pvp encounters.