Caeryl wrote: » Rayhoyep wrote: » Caeryl wrote: » Or it would drive the price of the good gear up, making it unattainable for low level characters due to supply and demand. Great and this helps the problem of funneled characters how? Max level crafters making max level gear for their new level 1 characters? Players who buy gold with real money and pay those outrageous prices for maxed gear? Why open up those cans of worms when you can just not do that? Play the game as it’s meant to be played. Propose reasonable compromises like that level buffer I mentioned when pushing a few levels ahead is doable, but it’s absolutely unreasonable to expect a major and needed stopgap to be completely removed.
Rayhoyep wrote: » Caeryl wrote: » Or it would drive the price of the good gear up, making it unattainable for low level characters due to supply and demand.
Caeryl wrote: »
Godgear wrote: » Instead of levels, I prefer having stat requirements
Wandering Mist wrote: » Godgear wrote: » Instead of levels, I prefer having stat requirements You mean like in Dark Souls where you can only equip certain items if you have enough points allocated to a specific stat? That's great but only works if you can manually allocate the stats however you like, which as far as I know, Ashes won't have. The issue with unlocking gear to all levels is it makes the game incredibly hard to balance for everyone below the max levels. @Neurath eluded to this with his example of BDO being able to 1-shot everything just because he had max level gear. It makes the levelling completely redundant because without any form of challenge you don't learn anything, and when you can kill a mob instantly just by right-clicking on them once, you have no need to learn what any of your abilities do or how the game works. At that point you might as well get rid of the levelling entirely and start the game at max level.
George Black wrote: » Im a long time mmorpg player and I dont care if iron sword isnt relevant at lv 50. I also dont care for lv1 players wearing high end gear. This "encourages players to rush to the level cap and not enjoy the ride." Seriously what the hell are you talking about? Gearing up from tier to tier is one of the pillar features of PROGRESSION.
Mojottv wrote: » i really hope that its going to be somewhat similar to lineage 2, where top end gear was very hard to reach long after you hit the lvl cap. So mid game gear was still relevant and it didnt feel like you just wear throwable shit all the time, and you keep switching eq everytime you lvl up.
frostborn4 wrote: » Mojottv wrote: » i really hope that its going to be somewhat similar to lineage 2, where top end gear was very hard to reach long after you hit the lvl cap. So mid game gear was still relevant and it didnt feel like you just wear throwable shit all the time, and you keep switching eq everytime you lvl up. IMO, worst game-design ever. Why make anything for levels 2-49 then? Whats the point? You will wear 3 sets of equipment your entire character life. The very start to get you from 1 to cap. The easiest at-cap equipment. And finally the best-in-slot end-cap equipment. Wow. so much variety. so much enjoyment. So many grind with nothing new. boring.
Wandering Mist wrote: » Godgear wrote: » Instead of levels, I prefer having stat requirements It makes the levelling completely redundant because without any form of challenge you don't learn anything, and when you can kill a mob instantly just by right-clicking on them once, you have no need to learn what any of your abilities do or how the game works. At that point you might as well get rid of the levelling entirely and start the game at max level.
Geronimo wrote: » @FuryBladeborne I really like this concept: FuryBladeborne wrote: » Low to mid tier gear will remain relevant as top tier gear will require low and mid tier gear to make it; I saw your references from ashes101 but I could not find anything official from Steven or intrepid on that. The data from the official wiki that you linked only talks about enchanting which I think is different than upgrading. Do you know anywhere that Steven or intrepid mentions that? EDIT: There is this about deconstructing (to get the raw materials from a completed item to create another item). But that also seems different than upgrading because the weapon name and enchantments, etc. would probably not survive deconstruction while you would expect them to with upgrading. I think this is a good question for the next Q&A.
FuryBladeborne wrote: » Low to mid tier gear will remain relevant as top tier gear will require low and mid tier gear to make it;