Merek wrote: » If mounts are treated like actual entities that need to be cared for and not a glorified collectible, it shouldn't be an issue. But so far they appear to be an ass-pulled traversal mechanic. If they turn that around though, boats will definitely take the priority for all sea travel, as they should.
Kneczhevo wrote: » @GrimmLiberty It's not that "we" are against water mounts. It's that they are making ships invalid. With your argument; compared to flying mounts. That means there will be less than 20 ships per server. Is this what you imagined AoC to be, with all their energy (development) being put into ships, when mounts will just over ride ships? Why bother taking a ferry or zeplin, if you can just swim, with your bear, to the next shore? Why bother taking your ship to Atlantis, when you can just take your turtle? So far, ships only offer RP benefits (caravans are not ships, for this conversation), fishing and dancing.
Kneczhevo wrote: » So far, ships only offer RP benefits ... fishing and dancing.
T Elf wrote: » Think naval vessles as travel on top of water and water-mounts travel under water.
daveywavey wrote: » I think it'd be awesome to have a caravan ship being attacked by a bunch of shark-riding pirates. I don't see the problem.
Sathrago wrote: » thought id throw my two cents in real quick. With water mounts they should either not be as fast as boats or make it so that boats are alot safer to ride in vs the natural monsters in an area. And I heard somewhere that mounts can be killed? Can anyone confirm this? If this is indeed the case well, thats your balancing mechanic right there.
FuryBladeborne wrote: » Sathrago wrote: » thought id throw my two cents in real quick. With water mounts they should either not be as fast as boats or make it so that boats are alot safer to ride in vs the natural monsters in an area. And I heard somewhere that mounts can be killed? Can anyone confirm this? If this is indeed the case well, thats your balancing mechanic right there. They can also be resurrected after a cooldown period.https://ashesofcreation.wiki/Mounts
Sathrago wrote: » FuryBladeborne wrote: » Sathrago wrote: » thought id throw my two cents in real quick. With water mounts they should either not be as fast as boats or make it so that boats are alot safer to ride in vs the natural monsters in an area. And I heard somewhere that mounts can be killed? Can anyone confirm this? If this is indeed the case well, thats your balancing mechanic right there. They can also be resurrected after a cooldown period.https://ashesofcreation.wiki/Mounts Fair enough, and it will be my assumption that there will only be a select few types of monsters that can kill a boat, but any can kill a mount. So if the cooldown on the resurrection is severe enough it would really incentivize players to go hop on a ship with some friends rather than get stranded out in the middle of the sea strafing water and waiting for their mount to respawn at the risk of being killed by mobs or other players. Quick edit: Ships also allow this. Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[37] Gunnery.[37] Piloting.[37] Navigation.[37] Boat repair.[37] Ship components.[37] Defensive skills.[37] Utility based skills.[37] You can spec into and kind of create your own class based on what things you're doing on the boat... It's gonna be very similar to in structure to like the artisanship trees, so you'll you'll have your mariner class: You'll have different trees in that class.[37] – Jeffrey Bard
George Black wrote: » Imagine having such plans for naval content being slowly ignored because we can ride sharks and cut corners. I rly hope they do right by ships if they add water mounts.