Caeryl wrote: » PlagueMonk wrote: » Caeryl wrote: » PlagueMonk wrote: » A simple solution (but one people will probably not like) would be to make any applicable buffs much less extreme. So instead of having a buff that boosts your damage x3 for 10 secs, make it x1.5 for 15 mins. You just halve the effectiveness of buffs for no reason then. Buff uptime is key for skilled players, and there’s no need to balance for the lowest common denominator. I TOLD you, you wouldn't like it. As our Mod above, Wandering Mist mentioned,, snapshotting is much more difficult to balance against other classes that don't have it. So w/o it there is absolutely NO skill required to play any class? Snapshotting is the defining ability, otherwise you are just pushing a single button and remaining stationary??? Or maybe, just maybe, you can find other ways to be skillful with your class. Across literally every game that has them, your ability to keep buffs up continuously is a major expressions of player skill. Where in the world did you come up with the conclusion that anyone said buff uptime is the only expression of skill? The only issue you presented was the faulty code that treated recasts as refreshes rather than recasts. If your code isn’t spaghetti, every DoT calculates at initial cast every time.
PlagueMonk wrote: » Caeryl wrote: » PlagueMonk wrote: » A simple solution (but one people will probably not like) would be to make any applicable buffs much less extreme. So instead of having a buff that boosts your damage x3 for 10 secs, make it x1.5 for 15 mins. You just halve the effectiveness of buffs for no reason then. Buff uptime is key for skilled players, and there’s no need to balance for the lowest common denominator. I TOLD you, you wouldn't like it. As our Mod above, Wandering Mist mentioned,, snapshotting is much more difficult to balance against other classes that don't have it. So w/o it there is absolutely NO skill required to play any class? Snapshotting is the defining ability, otherwise you are just pushing a single button and remaining stationary??? Or maybe, just maybe, you can find other ways to be skillful with your class.
Caeryl wrote: » PlagueMonk wrote: » A simple solution (but one people will probably not like) would be to make any applicable buffs much less extreme. So instead of having a buff that boosts your damage x3 for 10 secs, make it x1.5 for 15 mins. You just halve the effectiveness of buffs for no reason then. Buff uptime is key for skilled players, and there’s no need to balance for the lowest common denominator.
PlagueMonk wrote: » A simple solution (but one people will probably not like) would be to make any applicable buffs much less extreme. So instead of having a buff that boosts your damage x3 for 10 secs, make it x1.5 for 15 mins.
PlagueMonk wrote: » Caeryl wrote: » PlagueMonk wrote: » Caeryl wrote: » PlagueMonk wrote: » A simple solution (but one people will probably not like) would be to make any applicable buffs much less extreme. So instead of having a buff that boosts your damage x3 for 10 secs, make it x1.5 for 15 mins. You just halve the effectiveness of buffs for no reason then. Buff uptime is key for skilled players, and there’s no need to balance for the lowest common denominator. I TOLD you, you wouldn't like it. As our Mod above, Wandering Mist mentioned,, snapshotting is much more difficult to balance against other classes that don't have it. So w/o it there is absolutely NO skill required to play any class? Snapshotting is the defining ability, otherwise you are just pushing a single button and remaining stationary??? Or maybe, just maybe, you can find other ways to be skillful with your class. Across literally every game that has them, your ability to keep buffs up continuously is a major expressions of player skill. Where in the world did you come up with the conclusion that anyone said buff uptime is the only expression of skill? The only issue you presented was the faulty code that treated recasts as refreshes rather than recasts. If your code isn’t spaghetti, every DoT calculates at initial cast every time. I didn't, YOU did by saying it a "KEY" for skillful players. That statement implicitly implies that's where all the skill is. The sad thing about this statement is, you can run a macro that will AUTO refresh your buffs as soon as they become available which isn't all that skillful to me (yes I'm aware AoC will not be allowing 3rd party addons, just an example of what you can do in other games). I was also trying to point out that there are PLENTY of other ways that a player can show how skillful they are with their class without snapshotting. Would it really be the end of the world if a certain class didn't have this though? It's just a mechanic and the Devs can do something ELSE to define a particular class, it will not make or break the game or even a class.