George Black wrote: » It's part of the mmo equation. Otherwise you play ForHonor or Mobas
CROW3 wrote: » George Black wrote: » It's part of the mmo equation. Otherwise you play ForHonor or Mobas Or shift the equation...
George Black wrote: » I like open world PvP, and the fact that every day is a new scenario with bew bad guys and jokes. And AoC aims to be that.
CROW3 wrote: » George Black wrote: » I like open world PvP, and the fact that every day is a new scenario with bew bad guys and jokes. And AoC aims to be that. Don't get me wrong - 100% agree on this. Would just like gear to be less of the deciding factor as often as it is, v. skill, environment, etc...
George Black wrote: » CROW3 wrote: » George Black wrote: » I like open world PvP, and the fact that every day is a new scenario with bew bad guys and jokes. And AoC aims to be that. Don't get me wrong - 100% agree on this. Would just like gear to be less of the deciding factor as often as it is, v. skill, environment, etc... Without spending time to go around gathering for materials, completing quests to get blueprints to craft a set, the world becomes an RP themepark. Once you or me spend time to get the appropriate gear, skill becomes the one and only factor in combat. But players need to put in the effort to get whats needed to be competitive, otherwise we have meaningless instant gratification, which is what most mmos are about these days.
George Black wrote: » The game will have very little dungeons. The "grinding" will happen out in the open, where people can attack you, or you can attack them, potentionally starting guild wars and other real rivalries. This setting is much better than dungeon runs or meaningless BG matches. Nothing better than venturing out of the city gates with friends, never knowing who we will end up fighting with for a spot in the sun. I am not "required" to pve. I play the mmorpg, which is PvX. Wars PK Boss stealing Caravan attacking All out in the open.
Nerror wrote: » The gear treadmill is why I left WoW. I really don't like it as an endgame focus. Fortunately we will have many things to do in AoC other than that, but I do worry about the frequency of level and gear cap increases. I hope they are super rare, and that they focus on parallel levelling systems instead. Dark Age of Camelot did many things right when it comes to this. Level cap was 50, the best gear was player made and enchanted, if we discount the mistake that was the artifacts in the Trials of Atlantis expansion. And the endgame content wasn't focused on the gear treadmill.
George Black wrote: » Honestly ESO has done nothing right according to the nature of mmorpgs. I only stuck with it for 5 years because I liked my stamDK and I was stuborn at PvP with dw. Having its identity erased I see no reason to keep playing that single player game. I faced 0 challenges all this time. Anything I needed was achieved easily within a day. As for its gear sets. Worst in any game.
rikardp98 wrote: » George Black wrote: » Honestly ESO has done nothing right according to the nature of mmorpgs. I only stuck with it for 5 years because I liked my stamDK and I was stuborn at PvP with dw. Having its identity erased I see no reason to keep playing that single player game. I faced 0 challenges all this time. Anything I needed was achieved easily within a day. As for its gear sets. Worst in any game. I know that ESO has many problems and over time have become heavily game store based and "beginner friendly". But as for it's gear sets, why do you think it's the worst in any game?
George Black wrote: » In L2 I was celebrating my gear at 10lv, 20 40 52 61 76 80lv Every time it took effort. Every time it gave me the competitiveness boost for the next 2 months of gameplay. Can you say the same for eso?
George Black wrote: » rikardp98 wrote: » George Black wrote: » Honestly ESO has done nothing right according to the nature of mmorpgs. I only stuck with it for 5 years because I liked my stamDK and I was stuborn at PvP with dw. Having its identity erased I see no reason to keep playing that single player game. I faced 0 challenges all this time. Anything I needed was achieved easily within a day. As for its gear sets. Worst in any game. I know that ESO has many problems and over time have become heavily game store based and "beginner friendly". But as for it's gear sets, why do you think it's the worst in any game? Because gear does the combat instead of abilities. Because it is extremely easy to obtain, I cant stress that enough. (Drop, traders). In the last 2 years I spend maybe 10h farming gear for my PvP stamDK? 10h farming for gear in the last 2 years. Because there is no beauty or pride on wearing x or y set, it's all motifs and fashion. Because while progressing from Lv1 to V14 (cp160 today) I never felt the need to spend time putting together a set, I was just picking up pieces from quest or overland EASY encounters. If you had play any game similar to L2 or diablo or any real mmorpg you'd see the difference of depth that gear adds to those games. Honestly in ESO I dont care what gear I am wearing. It's all covered under my outfit. Heavy? Medium? Who knows. Axes maces? They look like swords on my character. That's not how gear should be treated in mmos. When was the last time you saw in ESO a player celebrating for owning a piece of gear set? Never.
George Black wrote: » Believe/trust what you want. I have been playing eso since before IC came out. The only challenge of the game was the original vMA back then without transmute, (solo, lol for mmo) with the second dlc. There are no good players on ESO PvP. It's all zergballs and cheese builds. 100% gear doing the combat for the player while they switch between backbar turtle-up and frontbar dizzy/execution. Then it was a series of weird combat dev decisions, most notably the increase of DoTs power last year ("we the devs, felt they were weak") and then the nerf 3 months later beyond their previous state (we the devs, felt that DoTs became strong, so we will make them weaker than they ever were). But here are some more gear sets that deal 19k dmg. I wont explain how L2 handless gear, this topic was about expansions and gear, and I just disagree with "new expansions make gear obsolete. I want iron sword to be relevant while I run dungeons for titles". I would suggest you follow up with this games development updates, the sources of inspiration for AoC systems and getting familiar with a world very very very different to ESO. If you think ESO did well with gear (a complete joke from craftets POW as well), I think you are going to either love the depth this game will offer (based on its inspirations) or hate it. And that's my last bit for this topic.