Tacualeon wrote: » Raising Dragon Kick -Get (your) Actor Location -Get (enemy) Actor Location -Set (your) Actor Location behind the enemy -Play (Bruce Lee) Audio -Play ascending kick animation -Add Force/Impulse on Y axis (ascending) -Play In Air animation for the victim
daveywavey wrote: » Tacualeon wrote: » Raising Dragon Kick -Get (your) Actor Location -Get (enemy) Actor Location -Set (your) Actor Location behind the enemy -Play (Bruce Lee) Audio -Play ascending kick animation -Add Force/Impulse on Y axis (ascending) -Play In Air animation for the victim "Play (Bruce Lee) Audio" - hahahaha, love it.
Lore Dynamic wrote: » Fact: Tacualeon is very passionate about MOBAS and Spectacles. I get it man, you're excited. That's good. But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on. Give them some time....
PlagueMonk wrote: » After the last thread using this answer, you are a brave person
Tacualeon wrote: » Lore Dynamic wrote: » Fact: Tacualeon is very passionate about MOBAS and Spectacles. I get it man, you're excited. That's good. But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on. Give them some time.... No Mobas, videogame combat in general is my passion. 16 years of mmorpgs and 8 of competitive Mobas. In my eyes, videogames are interaction first and audiovisual spectacle second.
Tacualeon wrote: » In my eyes, videogames are interaction first and audiovisual spectacle second.
Noaani wrote: » Tacualeon wrote: » Lore Dynamic wrote: » Fact: Tacualeon is very passionate about MOBAS and Spectacles. I get it man, you're excited. That's good. But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on. Give them some time.... No Mobas, videogame combat in general is my passion. 16 years of mmorpgs and 8 of competitive Mobas. In my eyes, videogames are interaction first and audiovisual spectacle second. See, I put the audiovisual spectacle at about 4th. First and foremost, MMO's are about interactions with other players, then interactions with the game systems, followed by storytelling. MOBA's need spectacle because that is all they use to pull players in with - MMO's have the persistent world and player interaction, as well as the evolving lore of the game that all add together to be a much more compelling game before you look at the spectacle. Again though, this game is at least 2 years away from release (I am working on the assumption that it is 3 years away now). Actual class design would happen in the last year, perhaps 18 months, and the design of individual abilities (finished abilities - with augments) shouldn't really happen until after each class's basic design has been completed. Having ideas for abilities is all good, but again, don't go expecting them to show off any such abilities for a long while yet.
Tacualeon wrote: » Noaani wrote: » Tacualeon wrote: » Lore Dynamic wrote: » Fact: Tacualeon is very passionate about MOBAS and Spectacles. I get it man, you're excited. That's good. But cheez-its, it's Alpha 1. Deveolpers have a lot going on/working on. Give them some time.... No Mobas, videogame combat in general is my passion. 16 years of mmorpgs and 8 of competitive Mobas. In my eyes, videogames are interaction first and audiovisual spectacle second. See, I put the audiovisual spectacle at about 4th. First and foremost, MMO's are about interactions with other players, then interactions with the game systems, followed by storytelling. MOBA's need spectacle because that is all they use to pull players in with - MMO's have the persistent world and player interaction, as well as the evolving lore of the game that all add together to be a much more compelling game before you look at the spectacle. Again though, this game is at least 2 years away from release (I am working on the assumption that it is 3 years away now). Actual class design would happen in the last year, perhaps 18 months, and the design of individual abilities (finished abilities - with augments) shouldn't really happen until after each class's basic design has been completed. Having ideas for abilities is all good, but again, don't go expecting them to show off any such abilities for a long while yet. I think you have a point. I also want to make 2 points: 1) Player vs player interaction is like, what? 30-50% of the cool factor of MMORPG. 2) We are in the worst time in human history to undersell spectacle.The roman coliseum was a thing in 2000 years ago for a reason. Marvel Cinematic Universe and all the money they have made in the last 10 years. Mobas made e-sports a thing. 2+2 Just my vision and my showman alter ego
Noaani wrote: » movies like Citizen Kane, Shawshank Redemption, Schindlers List, The Godfather (1 and 2), Goodfellas, Pulp Fiction, and so on.
Noaani wrote: » That is why MOBA's are as successful as they are. The storytelling aspect of them has been replaced with the interaction they offer.
Noaani wrote: » If an MMO developer wanted to make a game where spectacle was the focus, and wanted to attract the type of gamer that puts spectacle as their primary consideration, the game they would make would essentially end out being a MOBA in all but name.
Noaani wrote: » Another aspect of this to point out is in the heritage of each genre. MOBA's are essentially derived from FPS games (as I am sure you know). There is an amount of spectacle to FPS games (especially in the Warcraft 3 era).
Noaani wrote: » MMORPG's on the other hand are derived from MUD's and tabletop games. These games literally have no spectacle at all to them, they literally have nothing at all to look at. That is why the focus of MMO's is in the interaction and storytelling - that is literally all the genre had at it's roots. Stray from that, and you don't have an MMO any more.
Noaani wrote: » As to MOBA's literally making e-sports, yeah, they did - if you exclude Starcraft. But e-sports are the actual most rediculous thing to exist, so that isn't a pro for them as far as I am concerned.
Tacualeon wrote: » I did. LOTR is the culmination of historical fantasy trend Gladiator started in the 2000s. MCU and Avengers is the culmination of superhero fantasy trend Iron Man started in 2010. There is also a curious paralel between Wow/mmorpg trend dominating in the 2000s. And Mobas trend dominating in the 2010s. Studying history help us predict the future
Tacualeon wrote: » No, they are not. They derived from RTS, Real Time Strategy. Fps is a whole different genre, almost completely the opposite, actually. As in real-time-mechanics. Mobas are first strategy, and second mechanical. Wow pvp is purely strategical cd management with little and simple mechanics.