Noaani wrote: » Tyrantor wrote: » I'll ask you again can you not wait to see how it works before explaining to the rest of us why it's not needed? The reverse is true. It is easier to add in a QoL feature to an existing game that proves to need it than it is to remove a QoL feature from a game that proves to be a negative. Once in the live game, it will not be taken out. Therefore, if a wait and see approach is to be taken, that approach should be from the perspective of "wait and see if it is needed, as then we could add it" rather than "add it anyway, and if it is a negative we are all screwed". So sure, I totally agree with the premise of your statement that we should want to see if the game needs it - you are just coming at that from the wrong direction.
Tyrantor wrote: » I'll ask you again can you not wait to see how it works before explaining to the rest of us why it's not needed?
FuryBladeborne wrote: » Obviously on a developed server there will be multiple major bosses and dungeons available within a given 24 hour period.
That was several assumptions on systems.
There will be global (server-wide) announcements/notifications of important events.[20] Castle sieges.[20] Node sieges.[20] Legendary world boss spawns.[20] Monster coin events.[21] Dungeon opportunities.[21]
Summon abuse may not be getting much of an advantage at collecting purchases.
Noaani wrote: » FuryBladeborne wrote: » Obviously on a developed server there will be multiple major bosses and dungeons available within a given 24 hour period. Steven has said he expects each server to have a total of 12 - 15 such spawns at any given point. If they spawn roughly weekly (which is reasonable, and on par with every other game), then that means 2 per day, as a general, rough average.
Noaani wrote: » There will be global (server-wide) announcements/notifications of important events.[20]Legendary world boss spawns.[20] Dungeon opportunities.[21] This comment was made in relation to events that put your node at risk. It is not appropriate in and of itself to apply it to other events. The raids we are talking about here are not the encounters that attack nodes - this is a ket thing for you to be aware of.
There will be global (server-wide) announcements/notifications of important events.[20]Legendary world boss spawns.[20] Dungeon opportunities.[21] This comment was made in relation to events that put your node at risk. It is not appropriate in and of itself to apply it to other events. The raids we are talking about here are not the encounters that attack nodes - this is a ket thing for you to be aware of.
FuryBladeborne wrote: » We do not know the spawn schedule in Ashes. If spawns are on a set timer at a known location, teleportation is not necessary to compete for them. If they are randomized, then teleportation is probably a game breaking advantage in this area.
In spite of dungeons and legendary bosses being listed
In regards to teleporting materials between regions using the summon, you won't be.
exploiting
Noaani wrote: » FuryBladeborne wrote: » We do not kno[quote="Noaani;c-259483"w the spawn schedule in Ashes. If spawns are on a set timer at a known location, teleportation is not necessary to compete for them. If they are randomized, then teleportation is probably a game breaking advantage in this area. I should have said that is on par with every other game with similar content. GW2 content is not similar in any way to this type of content in Ashes - or at least not similar to what we know of it.
FuryBladeborne wrote: » We do not kno[quote="Noaani;c-259483"w the spawn schedule in Ashes. If spawns are on a set timer at a known location, teleportation is not necessary to compete for them. If they are randomized, then teleportation is probably a game breaking advantage in this area.
Noaani wrote: » ...they are assumptions based on many years of listening to comments in order to understand the type of content Steven wants in the game - rather than just saying "well, it could be like that game over there" when that game over there suits the particular discussion.
Noaani wrote: » I didn't say raw materials can be transported between metropolis nodes with the summons system.
Noaani wrote: » We are not discussing an exploit here. To be very clear, an exploit in computer terms is "an action that takes advantage of a bug or vulnerability to cause unintended or unanticipated behavior to occur on computer software". Nothing at all that I have suggested is an exploit. There is no bug or vulnerability in the software, and the results are 100% anticipated - even if not intended.
FuryBladeborne wrote: » Noaani wrote: » FuryBladeborne wrote: » We do not kno[quote="Noaani;c-259483"w the spawn schedule in Ashes. If spawns are on a set timer at a known location, teleportation is not necessary to compete for them. If they are randomized, then teleportation is probably a game breaking advantage in this area. I should have said that is on par with every other game with similar content. GW2 content is not similar in any way to this type of content in Ashes - or at least not similar to what we know of it. GW2 is an MMORPG, we were talking about legendary bosses, it seems to be similar content. However, that didn't matter. The point was simply that such bosses can be on a schedule for a specific location; and, if that happens then guilds will not have an advantage to getting that boss due to family summoning.
First, you are comparing it to other games to provide examples or support for what can be. "and on par with every other game"; and, "every other game with similar content". Second, I have a kickstarter tag, it means that I have been here since 2017. Saying that your an expert is an attempt to create support for your argument with no evidence. Simply give reasoned arguments or cite what your stating and you won't need to rely on such weak efforts.
Isn't not intended equal to unintended?