A class I would love to see: Druids
Hello all,
Understand that I am not a developer and I don't have a firm grasp on the challenges of such. My ideas are merely wishful thinking and I believe the plans that Intrepid has for this game are already amazing and redefining. I wish them all the best and hope to see this game continue to progress in it's trail-blazing path.
Having been enchanted with fantasy games, as well tabletop and forum roleplaying(D&D, Pathfinder, World of Darkness, T1, etc.), I have always found myself drawn to three specific types of paths/classes; Rogues, Sorcerers and most of all, Druids. Not only do I believe it would add another level of dynamic to the game when considering most games falling into the trap of religion dominating healing and support(Yes, I know the bard exists, though they fall into another niche entirely in my humble opinion.) Personally, I find myself drawn to either very specific kinds of gods(See Raven Queen, Mielikki, etc- enigmatic, usually less zealous/order/dominant gods, as it feels more freedom-driven and personally progressive, rather than falling into a set of ideals based on factions that have a stone-set agenda...I believe Druids(As well as Rogues/Sorcs...you can probably see a trend in my preferred classes.) define this better than most. In D&D, a Druid doesn't have to worship a god. They can instead venerate nature on their own terms or be blessed by one of the first-born's court(Fae), etc. They create their own path and their own interpretation to how they may venerate and protect the balance of nature. Where some druids may hold hatred towards civilization, another may work as an advisor to a village or cities leadership on how they might form a symbiotic relationship with the surrounding forest.
In summary, I believe it would not only bring it's own solution to multiple facets of the game; combat, roleplay, identity, etc...but also bring about more options- Rogues that can inflict poisonous damage through their Druidic subclass, Summoners who can call upon nature as their ally, Mages that gain a more...wild tone to their magic, etc. I feel like those possibilities, if not explored during the initial endeavors of this games undertaking, remain as solid choices for future content.
If you got this far, thank you for reading through my rant, and please feel free to comment, constructively criticize my view-point and offer up your own, etc. I'd love to hear what other people think about this kind of thing. Nothing is better than knowing more now than you did yesterday.
"Remember, perception is simply what we see of reality. Yet reality is what we strive to perceive." -Some Nerd