Shoelid wrote: » Could be interesting as a specific event, but I feel like these things are very prone to being unfun. Nobody wants to log on for the day and have a 30% hp debuff because immersion. If they're tied to location, that might be pretty cool. Maybe dungeon hazards like pools of toxin or plants that spread poison... things you can avoid. You would also want a way to cure it that's reasonably accessible. So that you only go to this area if you're prepared.
CROW3 wrote: » Would be cool if 'Plague' was a long, group driven quest chain for one node to try and siege another node. Similar to some historical campaigns in Europe where disease was used as an offensive weapon to break a fortified location.
Shoelid wrote: » Maybe dungeon hazards like pools of toxin
Nagash wrote: » Oh I have so many ideas. Eat your heart out Nurgle!
Nagash wrote: » CROW3 wrote: » Would be cool if 'Plague' was a long, group driven quest chain for one node to try and siege another node. Similar to some historical campaigns in Europe where disease was used as an offensive weapon to break a fortified location. Launch the cows!
Damokles wrote: » Nagash wrote: » CROW3 wrote: » Would be cool if 'Plague' was a long, group driven quest chain for one node to try and siege another node. Similar to some historical campaigns in Europe where disease was used as an offensive weapon to break a fortified location. Launch the cows! I loved Total War Medieval 2 for exactly that reason. You could either shoot normal boulders, or flaming bales of hay or even dead cows with a catapult.
Nagash wrote: » Damokles wrote: » Nagash wrote: » CROW3 wrote: » Would be cool if 'Plague' was a long, group driven quest chain for one node to try and siege another node. Similar to some historical campaigns in Europe where disease was used as an offensive weapon to break a fortified location. Launch the cows! I loved Total War Medieval 2 for exactly that reason. You could either shoot normal boulders, or flaming bales of hay or even dead cows with a catapult. yeah I used to love firing cows into the city/castle and then retreat and wait for them to die of infection
Atama wrote: » WoW did this with the Corrupted Blood event, and people actually used data from that event to help plan for a Covid response in real life.https://www.pcgamer.com/the-researchers-who-once-studied-wows-corrupted-blood-plague-are-now-fighting-the-coronavirus/“In 2005, a surprise plague swept through World of Warcraft, killing off entire servers of players while Blizzard scrambled to stop it. The infamous Corrupted Blood incident didn't pose any of the real danger we're currently facing with coronavirus Covid-19, which has killed more than 5,000 people and infected at least 137,000 so far. But back in 2005, the idea of an epidemic in an MMO captivated scientists who played the game. They saw WoW's crisis as a tool to model future epidemics and wrote a paper about it. More than a decade later, they're helping save lives by researching Covid-19.”
Sathrago wrote: » Nagash wrote: » Damokles wrote: » Nagash wrote: » CROW3 wrote: » Would be cool if 'Plague' was a long, group driven quest chain for one node to try and siege another node. Similar to some historical campaigns in Europe where disease was used as an offensive weapon to break a fortified location. Launch the cows! I loved Total War Medieval 2 for exactly that reason. You could either shoot normal boulders, or flaming bales of hay or even dead cows with a catapult. yeah I used to love firing cows into the city/castle and then retreat and wait for them to die of infection Oh I thought you were referring to stronghold crusader. Lol
Sathrago wrote: » Atama wrote: » WoW did this with the Corrupted Blood event, and people actually used data from that event to help plan for a Covid response in real life.https://www.pcgamer.com/the-researchers-who-once-studied-wows-corrupted-blood-plague-are-now-fighting-the-coronavirus/“In 2005, a surprise plague swept through World of Warcraft, killing off entire servers of players while Blizzard scrambled to stop it. The infamous Corrupted Blood incident didn't pose any of the real danger we're currently facing with coronavirus Covid-19, which has killed more than 5,000 people and infected at least 137,000 so far. But back in 2005, the idea of an epidemic in an MMO captivated scientists who played the game. They saw WoW's crisis as a tool to model future epidemics and wrote a paper about it. More than a decade later, they're helping save lives by researching Covid-19.” Oh that wasn't an event, it was a bug.