Copperfield wrote: » the last stream blew my mind with all the visuals around... it looked alot like bdo clusterfck.. Altho steven said.... that all is WIP.. the fact still remains that their are making these visuals with such a high impact of the view.. I am not sure how everyone else is feeling about this subject.. For me personally.. I dont understand why developers think or design their games around visuals... yes some visuals are fine ofc.. Visuals should only impact around combat anticipation... meaning... you see a mage casting a fireball.. with low impact visuals.... as a tank you can interrupt this casting by stunning him.. every visual should have this impact for the combat with low impact of the view... this makes combat visuals a meaning without looking @ casting bars or your own bar. Clear low impact visuals with combat meaning is the way to go imo..
unknownsystemerror wrote: »
Sathrago wrote: » Dreoh wrote: » People who have no idea how game development works are going to complain about this exact thing. Edit: And even when people spell it out CLEARLY for you multiple times in plain detail people like you are going to show up here and complain about what they've already explained. It's common in game design for the FIRST PASS to look like COMPLETE ASS, why is this such an insane thing to think for people? It makes sense if it's like teenagers who are the ones who keep acting like this lol. Whats with all the salt? People are just expressing their opinions. No one here is whining as hard as you are.
Dreoh wrote: » People who have no idea how game development works are going to complain about this exact thing. Edit: And even when people spell it out CLEARLY for you multiple times in plain detail people like you are going to show up here and complain about what they've already explained. It's common in game design for the FIRST PASS to look like COMPLETE ASS, why is this such an insane thing to think for people? It makes sense if it's like teenagers who are the ones who keep acting like this lol.