daveywavey wrote: » Atama wrote: » I absolutely hate when I'm playing an MMO, improving my gear and developing a solid build for my character, getting a playstyle I enjoy and work on perfecting... Then I do a quest or game mode that has me play as something unrelated to my character where all my accomplishments mean nothing. Such as controlling a different kind of character temporarily or playing a mode where none of that matters. It sucks and I try to avoid it. Ugh yeah. You perfect your build, and your next quest needs you to disguise as an enemy, where you suddenly have all of the enemy skills instead..... Grrrrrrrrrr.......
Atama wrote: » I absolutely hate when I'm playing an MMO, improving my gear and developing a solid build for my character, getting a playstyle I enjoy and work on perfecting... Then I do a quest or game mode that has me play as something unrelated to my character where all my accomplishments mean nothing. Such as controlling a different kind of character temporarily or playing a mode where none of that matters. It sucks and I try to avoid it.
Warth wrote: » this is an mmo, not a moba nor a fps or fighting game. If you want equalized pvp, then play one of them. The progression you have should matter in an mmo. Hence disagreed
Tacualeon wrote: » I think this. Give me this. Because.
Atama wrote: » I absolutely hate when I'm playing an MMO, improving my gear and developing a solid build for my character, getting a playstyle I enjoy and work on perfecting... Then I do a quest or game mode that has me play as something unrelated to my character where all my accomplishments mean nothing. Such as controlling a different kind of character temporarily or playing a mode where none of that matters. It sucks and I try to avoid it. If arenas worked that way, you'd bet I would avoid them. If you want a PvP where skill alone matters, that's what tavern games will do for you in AoC.
Altodor wrote: » I think gear should not matter. Build Creativity 1. Give us all base stats and points to allocate into these stats. This replaces gear and allows flexibility in character builds. 2. Team Compositions 3. Personal Skill Tree Point Allocation These are the only things that should matter in a ranked arena ladder. They allow for an equal playing field and enough creativity to have fun with different ideas.
Altodor wrote: » Atama wrote: » I absolutely hate when I'm playing an MMO, improving my gear and developing a solid build for my character, getting a playstyle I enjoy and work on perfecting... Then I do a quest or game mode that has me play as something unrelated to my character where all my accomplishments mean nothing. Such as controlling a different kind of character temporarily or playing a mode where none of that matters. It sucks and I try to avoid it. If arenas worked that way, you'd bet I would avoid them. If you want a PvP where skill alone matters, that's what tavern games will do for you in AoC. I and everyone else doesnt compare a parlor game to playing your class in an arena. I totally agree with what you mean but not when it comes to arena. IMO it is not a place to measure gear score its a place to measure skill and compete for fun. It should be a separate part of the game. I have always thought there are a lot ways to use your progression in this game. All with a risk vs reward structure. Doesnt need to involve Arena when the reward part of it isnt a big deal. Power stones at the end of you season wont be a big reason to grind Arena's all day. Thats another topic though I think
Tyrantor wrote: » Altodor wrote: » I think gear should not matter. Build Creativity 1. Give us all base stats and points to allocate into these stats. This replaces gear and allows flexibility in character builds. 2. Team Compositions 3. Personal Skill Tree Point Allocation These are the only things that should matter in a ranked arena ladder. They allow for an equal playing field and enough creativity to have fun with different ideas. This is an MMO not a console fighter game. Gear should matter.
Maezriel wrote: » I feel the "This is an MMO gear should matter," Is mostly people trying not to outright say "I want to smash the teeth in of those I vastly outgear regardless of my actual skill." You can still make "gear matter" in a way that @Altodor is suggesting by allowing players to build different sets. Just give equal access to everyone in the Arena so that a fight is dictated by knowledge and skill of your class and isn't just decided b/c someone no-life ground out a currency to buy a set that just 1-shots you. That said, I don't actually think I want Arena's to be a focus of the game. I'm all for it being a small side game, but I actually strongly dislike that there's already 1v1 and 3v3 options and a ladder b/c every game I've played that's tried to cater to both PvE and PvP play has spectacularly failed at it. At least in AoC there likely won't be a clear distinction between a PvE and PvP build due to there always being a present danger of encountering both, but as soon as you remove one from the equation degenerate metas form that force the devs to make changes that will affect the other side.
Maezriel wrote: » I feel the "This is an MMO gear should matter," Is mostly people trying not to outright say "I want to smash the teeth in of those I vastly outgear regardless of my actual skill."
Maezriel wrote: » If you want the world of Verra to be the primary content then there shouldn't be ladders and rewards for playing a mode that completely takes you outside of the world. Those rewards makes it far too tempting for people to want to no-life Arena's which'll cause them to want balance changes to the content they interact w/ the most.
Warth wrote: » Altodor wrote: » daveywavey wrote: » So, you're wanting it to be more like the Militaristic Node election process, where players take control of a "champion", and fight using that. Player gear and equipment doesn't have any effect there, cos it's not the "Player" character fighting. Yeah kinda they are doing that so skill is reflected better I think incorrect. Its to eliminate the class balance. You still have a month-long grind to equip your champion with good gear for the election tournament.
Altodor wrote: » daveywavey wrote: » So, you're wanting it to be more like the Militaristic Node election process, where players take control of a "champion", and fight using that. Player gear and equipment doesn't have any effect there, cos it's not the "Player" character fighting. Yeah kinda they are doing that so skill is reflected better I think
daveywavey wrote: » So, you're wanting it to be more like the Militaristic Node election process, where players take control of a "champion", and fight using that. Player gear and equipment doesn't have any effect there, cos it's not the "Player" character fighting.
Warth wrote: » Interestingly enough nobody agreed with you this far Alto. You still just try to push your opinion even though the majority of the people responding to you is against it. Be that as it may, I personally was one of the people who have been against an instanced arena from the day they announced it. In my opinion, instanced arenas are a themepark feature that don't belong into an open world PvX game. Either way, I came to accept it knowing that, there is no real/relevant progression achieved through playing the instanced content and the fact that in order to compete there players are pushed out into the open world to gear. This provides the PvP Only / Arena community a place to compete within the game, while also forcing them to take part in the open world nature of the game. Forcing them to venture into the open world to get the gear makes sure of that. I don't think segregated PvP or PvE communities within the game should be a thing unless they are being tied into the core aspect of the game: The open world. I understand why some Arena-only players don't like that, but then it simply might not be the game you are truely looking for. You could look into Zeal for that, which is pretty much an mmo-lite, focusing on balanced, instanced Arenas, Battlegrounds and Dungeons. without "annoying leveling and progressions" - just pure competition with the character building aspects of an MMO