Nagash wrote: » I do wonder how much of the pvp thread would be solved if people read the wiki for a bit. we may never know
Tyrantor wrote: » Noaani wrote: » daveywavey wrote: » Noaani wrote: » If there are more people running around as combatants, then there are fewer ways in which people can gain corruption. There are people in this thread that have said they would never turn this flag off, meaning there will absolutely be fewer people in the game over all by which players can gain corruption. This means fewer people with corruption, and those with corruption will have less of it. In turn, that means the bounty hunter system - which is a progression path in Ashes - is significantly less valuable as a path on which to spend time. The Corruption system is to deter griefing. If there are less players being griefed, then surely that's a good thing? I'm not sure what you are saying here. The kind of people that would be griefed in a game like Ashes are not the kind of people that would use a toggle like this. It's obvious you don't know what any of us are saying.
Noaani wrote: » daveywavey wrote: » Noaani wrote: » If there are more people running around as combatants, then there are fewer ways in which people can gain corruption. There are people in this thread that have said they would never turn this flag off, meaning there will absolutely be fewer people in the game over all by which players can gain corruption. This means fewer people with corruption, and those with corruption will have less of it. In turn, that means the bounty hunter system - which is a progression path in Ashes - is significantly less valuable as a path on which to spend time. The Corruption system is to deter griefing. If there are less players being griefed, then surely that's a good thing? I'm not sure what you are saying here. The kind of people that would be griefed in a game like Ashes are not the kind of people that would use a toggle like this.
daveywavey wrote: » Noaani wrote: » If there are more people running around as combatants, then there are fewer ways in which people can gain corruption. There are people in this thread that have said they would never turn this flag off, meaning there will absolutely be fewer people in the game over all by which players can gain corruption. This means fewer people with corruption, and those with corruption will have less of it. In turn, that means the bounty hunter system - which is a progression path in Ashes - is significantly less valuable as a path on which to spend time. The Corruption system is to deter griefing. If there are less players being griefed, then surely that's a good thing?
Noaani wrote: » If there are more people running around as combatants, then there are fewer ways in which people can gain corruption. There are people in this thread that have said they would never turn this flag off, meaning there will absolutely be fewer people in the game over all by which players can gain corruption. This means fewer people with corruption, and those with corruption will have less of it. In turn, that means the bounty hunter system - which is a progression path in Ashes - is significantly less valuable as a path on which to spend time.
Noaani wrote: » No, it just doesn't make sense. The idea of this suggestion is so that people that want PvP get PvP - is it not? I mean, if you don't want to be attacked, you are not going to use this toggle. How would that impact on the people that don't want PvP? They clearly wouldn't use it.
daveywavey wrote: » Noaani wrote: » No, it just doesn't make sense. The idea of this suggestion is so that people that want PvP get PvP - is it not? I mean, if you don't want to be attacked, you are not going to use this toggle. How would that impact on the people that don't want PvP? They clearly wouldn't use it. You could say similar about many aspects of the game. If someone doesn't want to go on the ocean, they won't use Shipbuilding. Does that mean it shouldn't be included in-game? No. Somebody who doesn't like Dwarves won't be playing as one. Does that mean it shouldn't be included in-game? No. Someone doesn't want to toggle to Combatant status from Non-Combatant. Does that mean it shouldn't be included in-game? No.
Caeryl wrote: » Your comparisons don’t even make sense. It’d be like you were asking for a toggle to show you intend to build a ship. Like, ok but if you‘re going to build a ship you don’t need an indicator to do so.
Noaani wrote: » It's obvious you don't know what any of us are saying. No, it just doesn't make sense. The idea of this suggestion is so that people that want PvP get PvP - is it not? I mean, if you don't want to be attacked, you are not going to use this toggle. How would that impact on the people that don't want PvP? They clearly wouldn't use it.
daveywavey wrote: » Caeryl wrote: » Your comparisons don’t even make sense. It’d be like you were asking for a toggle to show you intend to build a ship. Like, ok but if you‘re going to build a ship you don’t need an indicator to do so. The point was that just because some players aren't going to use a feature, it doesn't make it pointless putting it in if others will be using it.
daveywavey wrote: » The current method of "toggling purple" to go out on your business is to run through a town, swiping random people once with your weapon as you run past. That's pretty darn sloppy.
George Black wrote: » People will go around looking for flagged on players to fvck around with, instead on focusing on playing the game.
CROW3 wrote: » That said, I feel like this has pretty much been argued into the ground and the devs will do what they will.
Tyrantor wrote: » CROW3 wrote: » That said, I feel like this has pretty much been argued into the ground and the devs will do what they will. This.
Tyrantor wrote: » You're lost man. The idea of the suggestion is to remove accidental or unintended corruption from the game by allowing players to opt into combat manually. It should take some pressure off of players who do not want PvP by making it more obvious in terms of who's going to accept a fight or not.
Noaani wrote: » What I do dispute is that this will have an impact over all. You see, for every player that doesn't attack an unflagged player, there is another player out there that PvP's for profit - and that player is unlikely to attack any player that has flagged, as they are clearly not going to be as valuable a target.
Noaani wrote: » Now, it may well turn out that this suggestion would make life harder for people not wanting that PvP - it would make it easier for people wanting to grief others as they can more easily identify those easier targets. However, I am not suggesting that right now because there is no real way to know which way it would go without testing. What I am saying though, is that it "could" very easily go either way, and so claiming it will go one way as opposed to the other is kind of missing the point.
Sathrago wrote: » Ill be real here, if a green can't flag up against me as purple when i attack them as a corrupted player I am going to FARM the hell out of people like there's no tomorrow.
Tyrantor wrote: » Noaani wrote: » Now, it may well turn out that this suggestion would make life harder for people not wanting that PvP - it would make it easier for people wanting to grief others as they can more easily identify those easier targets. However, I am not suggesting that right now because there is no real way to know which way it would go without testing. What I am saying though, is that it "could" very easily go either way, and so claiming it will go one way as opposed to the other is kind of missing the point. This is it right here 100%. You know the greatest part about this, even in your worst case scenario above? The corruption system would then work as intended. The "easy" targets would get to choose to fight or die and the griefers would get a fight or corruption. That's it.