Vhaeyne wrote: » Story is not important in any MMO.
daveywavey wrote: » Vhaeyne wrote: » Story is not important in any MMO. Without story, we're just running around hitting stuff with weapons. It's story that gives the game purpose and meaning.
Vhaeyne wrote: » Gonna have to say I am 1billion percent against voice acting of any kind in MMOs. I don't even want quests, but that is another argument.
winner909098 wrote: » Vhaeyne wrote: » Gonna have to say I am 1billion percent against voice acting of any kind in MMOs. I don't even want quests, but that is another argument. But, quests can help a newer player understand the mechanics in the game.
Vhaeyne wrote: » daveywavey wrote: » Vhaeyne wrote: » Story is not important in any MMO. Without story, we're just running around hitting stuff with weapons. It's story that gives the game purpose and meaning. In a sandbox, the story what happens between you and your friends when you set goals in a world where other people are doing the same. All that is needed is some background lore that can be told at loading screens and in in game books.
Amma wrote: » I am the same opinion, that its more important to concentrate on the game mechanics and to ignore voice acting at the moment. But i agree that the game would be more interesting if it had voice acting. If someone doesnt know an mmo with good voice acting, than you should try star wars the old republic. The starting area would already be enough to get a feeling for it. You can even choose what you want to answer in these dialogs. Sure, you are right, if you are doing a quest in a dungeon for the 100 time, then everyone skips it, but if it is a normal quest in the world which you do only once, then nearly no one would skip it. For me thats one of the things that lets you dive in the world of an mmo instead of just getting a text and afterwards complaining about stupid quests with "kill 10 of these and 20 of them", because if you hear someone talking then its far more interesting than just getting a wall of text, where you just klick on "OK", even if you still have to kill 10 of these, because its a voice that tells you why he ro she needs your help or something like that.
Noaani wrote: » I disagree. Every entity that is not a player in the game needs to have lore behind it. If our nodes are being attacked by a dragon, there should be lore there. If the castles are all occupied by various groups when the game goes live, there should be lore there. Additionally, throughout the entire game, we should be uncovering aspects of what Verra was like before The Fall, and maybe even finding out what actually happened that caused everyone to leave. There is some lore that Intrepid don't need to write for Ashes. They don't need to write stories in regards to different nodes being at war with each other, or how alliances are formed. This aspect of it is something that is up to us players, and in that regard I totally agree with you. However, Ashes should have lore in relation to the actual land and to all non-player entities that is on par with the lore in any other MMO. This includes non-player entities that we meet in game, but also includes the entire history of both Verra and Sanctus.
Vhaeyne wrote: » With the way the node system is. Every world will in theory be different. I am hoping that means that there is no specific main story quest with voice acted "main characters" I am not going to care about. I hope that every NPC will be a generic towns person with a few dialog options for RP. I don't think the world should have Main character NPCs. The main characters of the world should be the guild leaders who own castles and whoever has the most power in your node at the time.