PVP does not seem that rewarding
Hey all, first time poster here. As a background, I have played a smidge of WOW, but for the most part my background is from Runescape, which I have played for 10+ years. AOC has really caught my eye, and I am excited for it.
The reason I bring up that I am from Runescape, is because I think Runescape has a vastly different play style than many MMOs when it comes to PVP. I have played Runescape PVP and created many builds, and quite enjoy it.
Everyone seems extremely shocked that killing people can give some drops in the form of hunting certificates, as if stealing loot from the players you kill is an insane notion. From my understanding, killing a player of an opposing faction did not do anything more than inconvenience the opposing player, which is why this is a game changer. Meanwhile, in Runescape, if you kill someone in PVP, you take nearly all of the gear that the opposing player has on them. Much more punishing, and conversely, rewarding. I understand that there is the corruption mechanic for dropping items, but this feels like more of a deterrent from PVP than a drive for it.
To me, while it might be somewhat appealing to engage in PVP sometimes, I don't feel like it is very appealing to create a PVP build. In WOW, you at least (to my understanding) had arenas, which created an esports-y feel to it which would appeal to PVP players' competitive spirits. From what I can understand, many people solely play or watch MMOs for the PVP experience, so I'd hope that there are more than just these guild/node attacks for PVP.
tldr; Engaging in PVP for some hunting notes seems too boring to keep a PVP player engaged with the game for a long amount of time.
PS: not hating on anything, just offering up some observations on what I've seen so far. Pumped for this game, really!