maouw wrote: » Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?).
daveywavey wrote: » maouw wrote: » Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?). I assume they're going for the "judge's gavel" kind of feel.
maouw wrote: » daveywavey wrote: » maouw wrote: » Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?). I assume they're going for the "judge's gavel" kind of feel. Right! But physically hurling a hammer head over hilt like a tomahawk doesn't have the gavel spirit.
Amma wrote: » Leiloni wrote: » Real healers don't want nor need passive healing. ........ We don't need passive healing nor do we need healing addons. Well... i am sorry that i am not part of the "real" healers and that you "real" healers dont need passive healing. As an amateur healer who wants to have simply fun at playing a game, i think it would be nice to have passive healing, because this is simply what made fun for me as an disci priest in wow.
Leiloni wrote: » Real healers don't want nor need passive healing. ........ We don't need passive healing nor do we need healing addons.
maouw wrote: » Overall, I feel a bit overwhelmed by the number of spells available at level 10. I LOVE LOVE LOVE the caster visual effects - but like others have said, I still want to cast while moving or interrupt spell casting if needed. Some of them look like they could be advanced spells?Castigation (the shiny whip) - can this be a skill we can press 3 times? So we can lash left, right, and then a slightly stronger final hit? (and the whip can burst away in the final hit). Windup is a bit too long on this skill, spreading out the damage so that more of the total damage is in the third final hit gives players something to counterplay with other than windup animations. Benediction (chain heal) - looks too much like an electrical attack at the moment - can I suggest much softer curved lines and more blurred? With heals specifically, can we turn off gravity on the particles and instead make them rise? I think the character pose goes really well with this electric style spell - but perhaps would work better on an electric mage. The idea of a chain heal is good though! Hallowed Ground (AoE heal+damage) - the edges of the AoE effect need visual clarity. I like how it pulses! This is a spell that I feel doesn't belong in the beginner category. Divine Censure (holy spear) - love the idea behind this spell! Can we visually emphasize the debuff aspect of it? Less focus on the spear, more on who has been debuffed, so harder visual cues on the debuff (maybe a beam of light from heaven)? I'd even argue the spear looks a bit too solid - but I think that's just my taste. Hurling a spear is something I don't really associate with clerical disciplines - and I think interferes with the separation of weapon skills vs spells. Resurrection - looking really good, can't wait to see the polished version I do think resurrection should not be a beginner spell though - it's like the ultimate form of healing. Damnation (debuff DoT) - it almost looks like a buff right now, can you reduce opacity of the sweeping particles on the way up, and make them more solid on the way down? Devotion (twinkle star heal) - description is "swift action", but it isn't swift. Especially when chain heal is much more instant. Exorcism - the floating in the air animation here is over the top. Exorcism has a different connotation to what I see in this spell. Can I suggest the name "Soul String"? DoT effect also isn't obvious in the visual effect of the spell, too many sparkles around the caster for this spell. Judgement (hammer throw) - this spell is too similar to divine censure, and a bit generic. I would reserve the name "Judgement" for a more impactful spell. Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?). I would love to see a few more spells to do with cleansing, and it would be cool if the higher level spells have more of a "channeling power from a diving being" aspect - meaning: rather than throwing hammers at people yourself, a hammer wielded by unseen (or seen?) hands appears, strikes and disappears.
Leiloni wrote: » Castigation - we'd want to keep this buff up all the time, so it would be more of a one and done spell to get the buff going and then off to another skill. But my major concern with this is as much as I love the idea of MP regen, shouldn't MP regen be a buff we give to the Bard class?
Leiloni wrote: » Divine Censure - I agree a spear isn't something I really associate with Cleric disciplines so it feels really off to throw a spear.
Leiloni wrote: » Exorcism and Judgement - ... A hammer is the most Cleric thing you could have considering Cleric's are traditionally healers wearing chain armor and a 2H Warhammer or a 1H Mace Hammer and a Shield.
daveywavey wrote: » Leiloni wrote: » Exorcism and Judgement - ... A hammer is the most Cleric thing you could have considering Cleric's are traditionally healers wearing chain armor and a 2H Warhammer or a 1H Mace Hammer and a Shield. What churches have you been to...?!
maouw wrote: » @Leiloni I felt the whip should last longer? But that's mainly because it took so long to summon. I can see how it would work as a one-off skill too. Still needs to be faster. I'd like to give the bard plenty of utility too, clerics already do a lot on their own - I guess the whip is a plan B? As for the AoE spell, I'm looking at it from a magic mastery progression point of view (not user mechanics). To my mind it makes more sense that you start off learning shorter, brief spells that are simple before you master the longer lasting, AoE spells as you progress in levels. I don't think this should be a spell someone who has just started learning magic should know yet. What you're saying about throwing heals at the sky made me laugh. We mostly agree.
daveywavey wrote: » Leiloni wrote: » Castigation - we'd want to keep this buff up all the time, so it would be more of a one and done spell to get the buff going and then off to another skill. But my major concern with this is as much as I love the idea of MP regen, shouldn't MP regen be a buff we give to the Bard class? Agreed on the buff uptime. I can see this being one of the main skills I'll be using. Given that Mages also have a MP regen skill (Gift Of The Magi), we may see it in more than one playstyle. Leiloni wrote: » Divine Censure - I agree a spear isn't something I really associate with Cleric disciplines so it feels really off to throw a spear. I dunno, I've seen plenty of images/statues of angels with spears, and the ESO "cleric" (Templar) class had a Spear skill. Leiloni wrote: » Exorcism and Judgement - ... A hammer is the most Cleric thing you could have considering Cleric's are traditionally healers wearing chain armor and a 2H Warhammer or a 1H Mace Hammer and a Shield. What churches have you been to...?!
maouw wrote: » daveywavey wrote: » maouw wrote: » Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?). I assume they're going for the "judge's gavel" kind of feel. Right! But physically hurling a hammer head over hilt like a tomahawk doesn't have the gavel spirit. I guess there's no clean way to slam a gavel without making the gavel an enormous size.
PlagueMonk wrote: » daveywavey wrote: » maouw wrote: » Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?). I assume they're going for the "judge's gavel" kind of feel. maouw wrote: » daveywavey wrote: » maouw wrote: » Again, physically throwing a hammer just doesn't sit right with me for the clerical offices unless it's a weapon skill (with a cleric augment?). I assume they're going for the "judge's gavel" kind of feel. Right! But physically hurling a hammer head over hilt like a tomahawk doesn't have the gavel spirit. I guess there's no clean way to slam a gavel without making the gavel an enormous size. Did I miss something because you are both talking as if Judgement had a hammer involved. All I saw was a lame particle steam hit the target and explode.
daveywavey wrote: » I like to mix passive and direct healing. If I've got enough passive healing going, then the rest of the party can hold out while I direct heal the guy who's having trouble. I don't see the problem with both, as long as they cast quick enough.
McShave wrote: » daveywavey wrote: » I like to mix passive and direct healing. If I've got enough passive healing going, then the rest of the party can hold out while I direct heal the guy who's having trouble. I don't see the problem with both, as long as they cast quick enough. There's nothing wrong with mixing some passive with some active healing. I just don't want the passive healing to be as strong as the active healing. I was imagining a system where the cleric, dressed in mail gear, is in the combat throwing spears, hammers, and whips, and then jumps out to throw a chain heal then jumps back in. Jumping out of the combat to throw a heal or 2 is the essential part here.