daveywavey wrote: » It doesn't mean that the defender is a good PvPer
Noaani wrote: » daveywavey wrote: » It doesn't mean that the defender is a good PvPer Again, I am talking large scale, game wide. I am not talking about - nor am I concerned with - the individual. I mean, the best PvP'er in the game will at times be a non-combatant harvesting materials - but that doesn't mean I have to assume that all non-combatants harvesting materials will be the best PvP'er in the game.
daveywavey wrote: » Noaani wrote: » daveywavey wrote: » It doesn't mean that the defender is a good PvPer Again, I am talking large scale, game wide. I am not talking about - nor am I concerned with - the individual. I mean, the best PvP'er in the game will at times be a non-combatant harvesting materials - but that doesn't mean I have to assume that all non-combatants harvesting materials will be the best PvP'er in the game. And yet, you're happy to assume that all purple-flagged players are good at PvP, just because they're purple.
Sathrago wrote: » I just wish Steven would come in and tell us if there will be a toggle or not so this insane back and forth can be put to rest. stop watching us squirm!!! lol
Caeryl wrote: » (...) “I want people to see me as willing to PvP“ (...)
Noaani wrote: » Tyrantor wrote: » Noaani you spent 1.5 years+ playing a MMO as a solo playe I don't think that means as much as you think it means. First of all, that equates to 7.5% of my total MMO play time. As you know, the bulk of the rest was either in or running top end raid guilds - you can't run a top end raid guild without knowing what those in your guild want. Not successfully, at least.
Tyrantor wrote: » Noaani you spent 1.5 years+ playing a MMO as a solo playe
Noaani wrote: » It seems that you are missing the very first aspect in the target acquisition process here - which is excluding all combatants. If I enter an area that has 4 solo players, and only three of then are non-combatants, then there are three targets - if my aim is PvP for profit.
CROW3 wrote: » The cake is over there @Noaani.
CROW3 wrote: » Tyrantor wrote: » How dare you belittle the power of cake. It may be pie season but cake will have it's day again.
Tyrantor wrote: » How dare you belittle the power of cake. It may be pie season but cake will have it's day again.
Tyrantor wrote: » In summary. 1) Solo player for years (avoiding conflict on purpose). 2) PvE player for years
Tyrantor wrote: » Your class wins 95% of fights vs that class?
Noaani wrote: » Again, you are looking at the individual. You realize there will be more than one player that will potentially attack others per server, right? While a particular class may be the paper to my rock, there will be someone around that is rolling scissors that is more than happy to take them on. Both of us will be looking at flagged state though. Things like level seem irrelevent to the point here, to be honest. I'm assuming I'll be playing the game for years, and the vast, vast majority of that time people will be max level. As for things like coming across an afk or armorless character in an open world game with PvP is also so rare as to not be worth even bringing up. Again, that won't happen so often as to skew the numbers - why even bring it up?
Tyrantor wrote: » Your entire argument was "if there is a purple player you avoid them and only attack the 3 green players" because purple = scary.
Noaani wrote: » As I have said several times - if I am looking for a target, the first thing I look for is their flag state. If they are combatants, I move on. This means that all of the remaining players, that 90 that are left, are all more likely to be attacked simply due to not flagging. I'm not sure how clearer I can be on this point, it is basic middle school level statistics.
Noaani wrote: » It seems that you are missing the very first aspect in the target acquisition process here - which is excluding all combatants. If I enter an area that has 4 solo players, and only three of then are non-combatants, then there are three targets - if my aim is PvP for profit. Maybe I am misunderstanding what it is you are saying in this last part. If so, feel free to reword it to be clearer and I'll have another look at answering it for you.
Tyrantor wrote: » I mean... feel free to re-read what you said. You very clearly said this is "the very first aspect in the target acquisition process". Explain to me how you're validating that statement. Because you can't then say "it increases the chances of the non-combatants getting attacked" as a follow up to non sense.
Noaani wrote: » If my needs are targets that are profitable, I want easier targets. Green players are generally easier in PvP than combatants - again we are talking as a general rule here, something that if one player follows 1000 times, will see them end up with over all easier targets than if they didn't.
Keern wrote: » for love of steven.. no pvp toggle. It takes away from the games flavor, is abuseable, creates this pressure to opt out of pvp since when opting into pvp your at an disadvantage.