Putting aside p2w (which has nothing to do with the topic) I want to discuss and see your opinions on enchanting systems and what would you ideally have in an mmorpg. Again, I am not talking about p2w from the official game store.
Nor do I give a f* if somebody decides to meet up with someone inrl, trade their gear and get paid for $. There is nothing developers can do about the second case, except for dumping down the game and making it a boring experience in which in order to avoid p2w go to extreme measures such as 90% of gear being bound on pick up, except for lv 1-5 I guess, making gold non tradable, not having /trade interaction etc etc etc.
In BDO, a game that I think most people have checked out, you can spend time, effort and gold to get your gear to +16 for better stats. Then you could enchant it again and it became "DUO", then again you could take the risk and enchant it to "TRI", all the way up to "PEN" as in penta as in +super five, as in strong as f*.
The problem I have with that game was that for an enchanting attempt you needed:
- an identical item to the one you wanted to enchant
- gold
- more that 30 different enchanting materials taking up space in your inventory/bank doing exactly the same thing( +1 your item), from which at items you needed 1 or 2 or 5 or 10 depending on a number of random reasons all for the same result (+1 your item).
If you wanted to PvP in that game you had to have the maximum enchanted gear. The difference of a PEN player vs anything TRI and bellow was like lv1 to lv100. So everybody was forced to enchant. Not loot, not craft, not discover. Just enchant. You pick the build you want for your class (narrow selection btw) and you just spend the rest of your gaming enchanting that gear.
Another terrible example of enchanting system can be found in ArcheAge Unchained, for different reasons.
you'd pick heavy, robe, leather (+ your weapons) and just be forced to log in EVERY DAY to do the dailies and be rewarded with the enchanting scrolls and enchanting materials. God forbid you missed a day of playing for the DAILIES.
I understand that enchanting should be rewarding
A player that decides to enchant their gear:
- risks destroying items in the attempt
- puts a lot of effort into gaining superior combat stats
- is selfish, instead of spending time helping the guilds new members
It only makes sense that if you go down the path of having the strongest gear there are some drawbacks but it shouldn't be as bad as BDO and AAU.
NOR should having enchanted gear be a massive difference to non enchanted gear. What I mean by that...