Atama wrote: » I worry that people will demand that tanks be tank/tank which to me sounds boring.
neuroguy wrote: » PoE's tree only works because it is a classless game. When you have archetype selection that determines what skills you have at your disposal you can't realistically have that much flexibility. The reason it works in PoE is that you can equip any skill gem on any character given that you meet the stats requirements. I think it's unrealistic/misguided to want a PoE style tree when you will be locked into your skills upon character creation. If your character creation in PoE locked you into a few skill gems that giant tree would also shrink for what is viable/beneficial for those skills. Also PoE's tree is an iterative monster of a tree that took many many years to get to where it is.
Sov54 wrote: » Am I the only one here who loves a strong class identity? 😢
Vhaeyne wrote: » Sov54 wrote: » Am I the only one here who loves a strong class identity? 😢 I hope so.
Sov54 wrote: » At least they confirmed that only certain archetypes will be able to perform certain roles. The reason why I'm worried about that "freedom of builds" is that everyone would be checking the meta cookie cutter FoTM builds, reducing the entire player base to a few identical characters. Edit: @Vhaeyne Agree on the freedom on D&D, but there people don't have to deal with meta OP specs destroying them in open world. An action game like PoE is also not a good comparison IMO.
Vhaeyne wrote: » neuroguy wrote: » PoE's tree only works because it is a classless game. When you have archetype selection that determines what skills you have at your disposal you can't realistically have that much flexibility. The reason it works in PoE is that you can equip any skill gem on any character given that you meet the stats requirements. I think it's unrealistic/misguided to want a PoE style tree when you will be locked into your skills upon character creation. If your character creation in PoE locked you into a few skill gems that giant tree would also shrink for what is viable/beneficial for those skills. Also PoE's tree is an iterative monster of a tree that took many many years to get to where it is. AoC is more classless than you think. I have stated before that Class names in AoC are pointless nomenclature. You are not going to be gear locked to any specific gear basses on class. Choosing a class is going to be more like choosing a starting path in PoE. I don't expect AoC to be as complex as PoE, but I do expect a step up in customization from other MMOs. With this system you are basically picking two parts of the PoE tree by level 25. Sure the paths don't link. A step down in customization from PoE/DDO, but a few steps up from FFXIV/WOW. If you want a better feel for classes being pointless nomenclature. Look at the 220 classes in ArcheAge.https://archeage.gamepedia.com/Classes
Sov54 wrote: » But there will always be a meta. Removing any class boundaries just makes for a more strict meta, ironically. Just a few superior builds that anyone can (and is expected to) access anytime. The way I like it to be is not being able to do everything (or almost) by yourself. Having to rely on other specialized people to cooperate with. Characters having flaws and strenghts. Don't get me wrong, I like your idea, but I'm afraid of people being forced to min/max to a set, generic path.
neuroguy wrote: » Everyone who follows the game, including myself, knows the 'class' names are pointless. But this is nothing like PoE, again the key difference here is being locked into your skills with your secondary archetype only providing augments. If you played PoE locked into a skill, you are locked into what scales that skill. If you are locked into physical skill gems for example, you would never touch the part of the tree revolving around spell damage, spell crit, cast speed, etc. The breadth of PoE's tree is only possible when you have access to all options with all characters. In AoC you do not, you are locked into your primary archetype and only get augments. Plus we already see talent trees in early builds of the game (there is a picture on the wiki if you want to check it out and Damokles describes it above).