Sathrago wrote: » Now the other situation is you have a group of 20 and one of them is corrupted already. They attack a non combatant and the non combatant fights back. The other 19 combatant players in the current system would gain no corruption as long as the corrupted player finishes off the non combatant player. If the corruption system worked as suggested, those combatants that helped cause the death of the green player would gain a portion of the corruption rather than all of it focusing in on the one guy who landed the killing blow.
Atama wrote: » What is with the “don’t fight back” talk? Why are you assuming you only get corruption when the person doesn’t fight back? Note that when a green player attacks a red player they stay green. They don’t turn purple. Now if you have a group of red players who pounce on a green, who fights back, why should only one get corruption when the green dies? If the green could have fought and beaten one or two, but is facing ten, why should they get off with no penalty? Does Ashes want to encourage ganking groups preying on solo greens? What happened to using the corruption system as a deterrent? There are a lot of people in this thread making no damn sense.
Atama wrote: » Does Ashes want to encourage ganking groups preying on solo greens? What happened to using the corruption system as a deterrent? There are a lot of people in this thread making no damn sense.
Tyrantor wrote: » Atama wrote: » Does Ashes want to encourage ganking groups preying on solo greens? What happened to using the corruption system as a deterrent? There are a lot of people in this thread making no damn sense. This is an MMO not a single player game, numbers will generally always give some edge in fights. 1v20 is a dumb example to use as a base line anyway. It would be much more probable to see small groups of players 3-5 vs 8 for example. It's not the games job to make open world pvp "fair". Corruption shouldn't be there to police all of the fringe examples we can come up with.
mcstackerson wrote: » it will need to be tested but does it really change that much if there is more than one person doing the ganking? the non-combatant doesn't suffer an increased penalty and the person who kills them suffers the same penalty they would have if they killed them alone. If you spread the penalty, you are multiplying it. Yes, ganging up on someone isn't the nicest thing to do but as it said, they aren't suffering a greater death penalty for it so i'm not sure why the corruption penalty should be multiplied. All you really are doing by ganging up on them is increasing your chance of victory and possibly decreasing the likely hood of them fighting back.
bot wrote: » mcstackerson wrote: » it will need to be tested but does it really change that much if there is more than one person doing the ganking? the non-combatant doesn't suffer an increased penalty and the person who kills them suffers the same penalty they would have if they killed them alone. If you spread the penalty, you are multiplying it. Yes, ganging up on someone isn't the nicest thing to do but as it said, they aren't suffering a greater death penalty for it so i'm not sure why the corruption penalty should be multiplied. All you really are doing by ganging up on them is increasing your chance of victory and possibly decreasing the likely hood of them fighting back. It wouldn't be multiplied, it'd be additive. +1 penalty, not 2x the penalty.
Atama wrote: » Tyrantor wrote: » Atama wrote: » Does Ashes want to encourage ganking groups preying on solo greens? What happened to using the corruption system as a deterrent? There are a lot of people in this thread making no damn sense. This is an MMO not a single player game, numbers will generally always give some edge in fights. 1v20 is a dumb example to use as a base line anyway. It would be much more probable to see small groups of players 3-5 vs 8 for example. It's not the games job to make open world pvp "fair". Corruption shouldn't be there to police all of the fringe examples we can come up with. 20 on 1 may be a stretch, but 2 or 3 shouldn’t be. And the entire point of corruption is to do what it can to make open world PvP as fair as it can while still giving freedom of choice. Again, if you’re purple and you get jumped by a group then those are the breaks. That will happen, that’s part of open PvP. So far in this entire thread I don’t see any real argument against the idea of spreading corruption among all attackers except some vague concept of using up development time. So again, I repeat, the objections here are senseless. Just to clarify, I’m not talking about a party of purples, one guy attacks and kills a green, suddenly everyone gets corrupted. That would be stupid, why punish people who did nothing wrong? I’m not even advocating that if they’re red. Just the people who actively attacked.
Tyrantor wrote: » Let me ask you this. If a group of 3 players attacks a non-combatant with the hope that he will fight back to defend his precious loot and the non combatant decides he'd rather not, then 2 of the 3 attackers stop attacking because they don't want corruption but 1 of the 3 thinks "I don't care today" and kills the guy anyway. The other two need to be punished?
daveywavey wrote: » Tyrantor wrote: » Let me ask you this. If a group of 3 players attacks a non-combatant with the hope that he will fight back to defend his precious loot and the non combatant decides he'd rather not, then 2 of the 3 attackers stop attacking because they don't want corruption but 1 of the 3 thinks "I don't care today" and kills the guy anyway. The other two need to be punished? Yep. Risk vs Reward. That's the risk they take when they initiate the attack, hoping for the potential reward of the kill.
Sathrago wrote: » I have already stated earlier that I'm not supporting the corruption to all attackers anymore however I believe one thing should be cleared up. I never suggested that each attacker gain full corruption. I suggested that the corruption be split evenly between the attackers. So 5 people kill 1 green that is worth 100 corruption, they would each get 20. The idea was to give them *some* corruption for participating, not completely ruin entire group fights because one side didnt react fast enough. Again, I no longer support any change to the current corruption system if they stick to the lineage 2 values and we dont know if that is the case yet so, I wait.
Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player.
Warth wrote: » Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player. That's incorrect. You only get corruption through killing a non-combatant. If you want to heal anybody but a non-combatant, you'll have to mark a checkbox. Once you heal them you'll be automatically flagged, but you do not get corruption.