Caeryl wrote: » Warth wrote: » Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player. That's incorrect. You only get corruption through killing a non-combatant. If you want to heal anybody but a non-combatant, you'll have to mark a checkbox. Once you heal them you'll be automatically flagged, but you do not get corruption. No, they’ve definitely made comments about gaining corruption through directly aiding a corrupt players. I’ll go search for them, but it doesn’t make sense that there would be no system at all for such a thing.
Warth wrote: » Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player. That's incorrect. You only get corruption through killing a non-combatant. If you want to heal anybody but a non-combatant, you'll have to mark a checkbox. Once you heal them you'll be automatically flagged, but you do not get corruption.
Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player.
George Black wrote: » Caeryl wrote: » Warth wrote: » Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player. That's incorrect. You only get corruption through killing a non-combatant. If you want to heal anybody but a non-combatant, you'll have to mark a checkbox. Once you heal them you'll be automatically flagged, but you do not get corruption. No, they’ve definitely made comments about gaining corruption through directly aiding a corrupt players. I’ll go search for them, but it doesn’t make sense that there would be no system at all for such a thing. Dead wrong. If a non combatant healer heals a corrupted player then the healer turns purple. That was their comment.
George Black wrote: » Dont you think that turning red for healing a red is too much? Isnt it enough that a "griefing" healer turns purple, fair game for bystanders? In my 15 years of gaming I never felt being grieved. I think some people need to grow a thicker skin. What else is next? Do away with open world conflict? The corruption system works fine in other open world pvp games. I am confident that it wont be ruin by minority voices by the time of release.
Sathrago wrote: » George Black wrote: » Dont you think that turning red for healing a red is too much? Isnt it enough that a "griefing" healer turns purple, fair game for bystanders? In my 15 years of gaming I never felt being grieved. I think some people need to grow a thicker skin. What else is next? Do away with open world conflict? The corruption system works fine in other open world pvp games. I am confident that it wont be ruin by minority voices by the time of release. I think the idea here is that a healer could make it so that a corrupt player can bypass the debuffs of being corrupted if they have said pocket healer.
Tyrantor wrote: » Corruption shouldn't be there to police all of the fringe examples we can come up with.
Warth wrote: » Caeryl wrote: » Warth wrote: » Caeryl wrote: » They currently have said they plan to give corruption for directly healing (and I would assume buffing) a corrupted player. That's incorrect. You only get corruption through killing a non-combatant. If you want to heal anybody but a non-combatant, you'll have to mark a checkbox. Once you heal them you'll be automatically flagged, but you do not get corruption. No, they’ve definitely made comments about gaining corruption through directly aiding a corrupt players. I’ll go search for them, but it doesn’t make sense that there would be no system at all for such a thing. feel free to link me the source to your statement. It might be hard finding something they have never said though, so don't waste too much time on the fruitless search
Noaani wrote: » Tyrantor wrote: » Corruption shouldn't be there to police all of the fringe examples we can come up with. I disagree. In an MMO, those fringe examples - once known by the majority - have a habbit of becoming the normal way to play the game. Policing those fringe exampels is paramaount - while they are still fringe examples.
Warth wrote: » Interestingly enough, it's always the people stating incorrect information, that "don't have to time look it up or find a source".
Caeryl wrote: » Warth wrote: » Interestingly enough, it's always the people stating incorrect information, that "don't have to time look it up or find a source". I literally just said I didn’t confirm one way or the other. Perhaps address the part about the blatant loophole for pocket-healing corrupted groups with no penalty.
Tyrantor wrote: » if a 20v1 occurs it's likely the outcome of a past grievance by a guild or player against the guild or player(s) within those 20 players.
Warth wrote: » He gets flagged, he can be killed for free. That's all the penalty there needs to be.
Caeryl wrote: » Warth wrote: » He gets flagged, he can be killed for free. That's all the penalty there needs to be. It’s not about the healer themselves, it’s the circumventing of intended consequences for players who gain corruption. A healer who is choosing to buff away a significant portion of the intended combat penalties for corrupted player, should take the same risks as those corrupted players they have chosen to dedicate their healing to. It’s about the system working as intended. Bypassing penalties with no consequence is certainly not intended.